Gaming Zone > Unreal Tournament 2004
Lexa (BE) Can't someone ban this player?
Ekulz:
Yeah not to mention the 'Ignore Text' option too. I have this ticked for a few individuals who regularly blame the team when losing :))
Grim_Fandango:
--- Quote from: Stealer on February 05, 2024, 21:24 ---Perhaps we should get a Freon team versus Vctf team to prove a point and play in both game modes? That might help settle things :D
--- End quote ---
+1
How about a couple of hours set aside for this at the weekend. FREON V's Warfare, with a mix of FREON, CTF, VCTF, ONS.
Teamwork v's spray & pray.
Or better still, 2 x 10-a-side teams containing the best players from each discipline at the chosen time on Saturday evening.
ICTF on Kill Billy Barn burner.
Is it a challenge?
I know which team my money would be on :)
--- Quote from: Ekulz on February 07, 2024, 15:20 ---Yeah not to mention the 'Ignore Text' option too. I have this ticked for a few individuals who regularly blame the team when losing :))
--- End quote ---
Also a +1 for this.
Not content with petty whining in the game, some may, or may not have shouty CAPITALS as a nick :)
Stealer:
Aye, I'd need a few weeks to get everyone signed up and agreed on a date time. I'll make a thread and see if anyone is interested.
We could just leave it at Lexa, DV, Korn, Oops, hyeguys vs vctf team ::)
I'd be up for some ONS, I was always better at that than freon.
zeus:
https://www.youtube.com/results?search_query=xounz TO CHECK LEXAs AIM
However, I would also like to point out some basics, which some players in FREON ignore and what may result in a feeling of being run over by a steam roller on a daily basis
* not prioritizing thawing enough - thawing GIVES ammo, however most players thaw automatically with shield activated even if there is no direct threat (!) so they only get more shield, instead of getting more shock / lg / rocket / flak / ...
* not prioritizing thawing enough - thawing GIVES the opportunity to increase personal HP after your teammate has woken as the HP transfers in close vicinity
* going against hitscan situation with spam weapons (= bio / flak / rockets / grenades) - against superior hitscanners with good routing, the chances of getting close enough for a kill are like 0,01%
* making a lot of noise / not checking around enough - against skilled opponents every sound gives information (that includes spamming "just in case" on the other side of the map) and if one does not check around, the headshot may come from behind
* not utilizing map knowledge - it is possible to kill players like Lexa, one can use flanking ( https://en.wikipedia.org/wiki/Flanking_maneuver ), one can use surprise ( https://en.wikipedia.org/wiki/Blitzkrieg ), one can use anything that does not equal to running head on towards the enemy (that includes biocamping in the corner)
UT feels like a game where any player with an average aim and with good enough understanding of some basics can excel in!
So my question is - *ARE YOU MAKING THE CORRECT DECISION BASED ON THE SITUATION AT HAND*?
If not, then the results should not surprise you :)
zeus:
. (WRONG BUTTON :@@@@@@@@@@@@@)
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