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Anti-manta run defense

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RottenCowCorpse:
Put Avrils in the air!  You can bump the wingman off the wing with one of 'em

The trajectories followed by mantas in the various maps are well-known.  Use your avrils (or rockets close-in) on such.

Hellfire's points read and well-taken.  Skill is skill.  You could also interpret camping as good defense.

However manta runs of flags can result in games lacking in competiveness as well.  A match that's over in 2 minutes.

Sometimes a better defense is in order for pushback in a match(s) that is lopsided.

hellfire:
Well said :) Long back with the EQ malfunctioning, piglet made a comment which is true: If you do it too good, we will have 2 hour games as it might end in stalemates.

To Piglet: Do you have a server record of what has been the longest game ever? I remember playing in demo days a 3 hour + fight and I also remember 2-3 times lao forcing change as the game just would not end ;)

Piglet:
No, there's no logging of match times.

The longest I remember was when we were still using the *cough* sort of *cough* demo server and playing primeval for hours....

Flenser:
The Primeval variation that was all tanks? That was terrible!

Piglet:
For that you had to use link secondary and avril. Once you got that it wasn't so hard

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