Gaming Zone > [MiA] Servers
In the freon server remove the bot to "even" the teams, an option/(ingame)vote?
}TCP{Cloud:
I was wondering how people prefer to play on the freon server.
Piglet:
I was having a look at this today before I saw this post.
There are a couple of practical difficulties.
Unless I'm missing something, the voting configuration options are sent by the engine in UnGame to the game class in InitGame, which then calls ParseOption() to pull out each variable. This doesn't appear to pass on the option string to mutators or to save the options for mutators to refer to.
As Freon is its own gametype, I suppose it would be possible to add code to pull a voting option (or save the option string) into a game variable for the mutator to refer to - but that would mean that the mutator would need to know about the custom gametype and to act differently depending on the content of those variables in the game. That feels like a rather nasty hack!
Arbok:
can u add the option of * swap a bot over a player ,thx.
Piglet:
The balancer starts off by putting the highest PPR player on one team, then the next two highest PPR players on the other team, and thereafter runs down the PPR order putting players on alternate teams.
If a high PPR player joins or leaves, or if the average running PPR of the teams varies by more than n (=0.7), then at round end the two players with PPR that most closely cancel out the average PPR gap of the teams are swapped. This logic doesn't currently consider bots, but I suppose it could....however it's not that likely that the bot from one team and a player from the other is the best fit.
Anyway, back on topic the Freon game code now stores the game options so that any value can be pulled out of it if needed by mutators. I'm somewhat surprised that this isn't in Epic's base code. I've also changed the mutator that adds in the bot to know about Freon and to read and use the content. The mutator code isn't something I originally wrote so I'm not 100% sure the setting I'm currently using will have the desired effect - but we'll see tonight.
Unaben:
Could you also apply this to warfarre, bots get stuck in many places while unable to reach trivial ones when necessary and immediately finding hiding flag carriers which is just beyond nonsense.
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