Gaming Zone > Unreal Tournament 2004
Netcode warfare still active?
sup:
The netcode got pretty weird about 1 year ago (or maybe more) for high pings, but I know that high ping players are in the minority and it's a pointless battle, so I don't even argue.
Furthermore, any change will result in dozens of players with 20 ping complaining that it's not fair
Just to clarify for low ping players what happens with a ping above 180:
-The shield jump time is changed and fails many times, as well as more complex jumps with wall dodge
-The delay for entering and exiting vehicles is significantly increased
-The handling of the vehicles is completely changed (I press to the left and the bender goes 0.5 seconds later) the Manta doesn't make sharp turns.
-You cannot effectively use link gun, sniper, minigun, turret, bender's third gun, or most vehicle weapons
-Many times you touch the flag and it is not returned
-In addition to other changes to the game's gameplay
High ping players learned to play despite all this and many low ping players think the netcode is unfair lol
Piglet:
Very few of those things are touched in the netcode we have running.
(The code is all in the package, so you can look through and see what has been done and code and test and then suggest improvements)
sup:
I know pig, I'm just pointing out some aspects that change for high ping players so low ping players stop complaining that netcode is unfair
Plakatowy:
Sup, just sell all your bananas fields and move to Europe ... thats the only solution. ::)
Tupiniquim:
PIG, I believe that 180ms would be better as a limit, above this value everything becomes more difficult. I would really appreciate it if we could do one more test.
Can you post the script? Or show the way? Does it stay on the client's machine too?
PS: It may be just me, but it is very easy to hit shots only on teammates. :).
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version