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Petition to ban/suspend players who spec/join right after balancer

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hellfire:
The balance me button then should be allowed only if the rank is top 3 in the team ;) This mostly will always be senior good players and in either way, they mostly lead the team effort. So, maybe open the vote to only 6 people in total.

Piglet:

--- Quote from: sup on September 27, 2024, 16:42 ---another option would be to create a manual ranking of the best players,

--- End quote ---

Admins have the ability to manually tweak the order - but I've not seen anyone doing it yet.

Yes:
Maybe a bit late to this conversation but feel like with the spec/join problem we can probably somewhat fix this by having one of those 1 minute warm ups (if it's possible on VCTF). Give the system that minute to allow people to join/spec and kick any AFKs then the balancer can be used on a more accurate number of players.

Balancer wise I think PPH is GENERALLY good but there's some serious outlyers in the rankings; without naming names there's a few players up in the top 25 really don't belong up there. I think part of this is because some of these same players take the good vehicles whenever they're available.

I'm guessing this would take serious effort in the backend code but would it be worth storing wins/losses in the DB then for players with more than 30 games or so use that win/loss rate to determine balance, otherwise use the PPH?

dk uk:
While we're on the subject of balance - let's not pretend good players are all squeaky clean....
I see good players join very late in a match (e.g score 9-8   - particularly those with a godly name) and throw the balance way out of kilter - usually joining the winning side. The balancer will not react quick enough to re-balance and it very often destroys the end of a pretty even match...

Piglet:

--- Quote from: Yes on September 28, 2024, 08:21 ---Balancer wise I think PPH is GENERALLY good but there's some serious outlyers in the rankings; without naming names there's a few players up in the top 25 really don't belong up there. I think part of this is because some of these same players take the good vehicles whenever they're available.

I'm guessing this would take serious effort in the backend code but would it be worth storing wins/losses in the DB then for players with more than 30 games or so use that win/loss rate to determine balance, otherwise use the PPH?

--- End quote ---

I have an idea that might help. Some of the players with very high PPH who look out of place often play earlier in the day when there are fewer other players - sometimes just against bots when they're the only ones on the server. Maybe having time periods or player counts in the mix might help.

For time periods that could be as simple as "PPH at the hour the game started".

For player count....harder as player count can vary. Is it player count at the start of the map or at the point they leave/game ends? Anything else is hard to determine.

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