Gaming Zone > Unreal Tournament 2004
vCTF and Freon Stats used by the balancers
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Piglet:
Hi Folks,
Here's a view into the stats that the vCTF and Freon servers use for balancing.
The Freon stats work by logging each game where more than (configurable) n players were present, and initially using an average points per round of the last 20 games logged: https://miasma.rocks/stats_freon.php. As the game progresses the code starts to take into account points per round of how the player is confributing in this game. Freon has the option of mid-game team tweaking by a player calling "Teams". vCTF does not have this feature.
The vCTF stats are more simple, being an all time average points per hour https://miasma.rocks/stats_vctf.php. In-Game you can see the PPH ratings for each player which were used at the moment the balancer tells you which team you're on. At any time after that you can see how the teams players are rated too - but as vCTF doesn't have mid-game balancing this is just interesting info you can see. From the console enter
--- Code: ---mutate showstats
--- End code ---
and then press F2 to see the output. That output will show you each player, and the team they are on and the player rating being used for that player
In both Freon and vCTF at the start of the map the highest rated player is placed on one team, then the next two rated players are on the other team, then the rest of the players are allocated to each team one at a time in order down the list of ratings. So, the 4th, 6th, 8th etc highest rated player is on the team with the player rated 1, and the 5th, 7th, 9th etc rated player is on the team with players rated 2nd and 3rd.
This thread is for the information, not discussion of the merits of that data or how it's used!
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