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Scoring system - How does it work?

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Grim_Fandango:

--- Quote from: Right on November 19, 2024, 18:11 ---So, how does it work Grim?

--- End quote ---

I'm unsure if the other servers are configured the same, but in the non-berserk warfare server, the points awarded are:

15 per cap
  1 per kill
  3 per return

No doubt there are a stack of other variables to factor in, but the above is fine for me for now.

Piglet:
I don't know if that is everything from the standard code, however from custom code here you get some points for other things:

* vehicle drivers get assist points for the percentage of time the flag carrier was being carried.

* the equaliser code can be seen/extracted from Equalizer_TC_alpha4.u. It has logic for:

- rewarding flag carrier killers: function RewardFCKillers().
- rewarding a "seal" (Killed and Killer's FC are in Killer's Flag Zone) in function EvaluateKillingEvent().
- rewarding a "cover" (see below - defending their flag carrier) in function EvaluateKillingEvent().


--- Code: ---// COVER FRAG
                // if Killer's Team has had an FC
                // if the FC has Flag Right now
                // Defend kill
                // org: if victim can see the FC or is within 600 unreal units (approx 40 feet) and has a line of sight to FC.
                //if( Victim.canSee( FCs[KillerPRI.Team] ) || ( Victim.lineOfSightTo( FCs[KillerPRI.Team] ) && Distance( Victim.Location, FCs[KillerPRI.Team].Location ) < 600 ) )
                // new: Killed was within 512 uu(UT) of FC
                //      or Killer was within 512 uu(UT) of FC
                //      or Killed could see FC and was killed within 1536 uu(UT) of FC
                //      or Killer can see FC and killed Killed within 1024 uu(UT) of FC
                //      or Killed had direct line to FC and was killed within 768 uu(UT)
--- End code ---

Grim_Fandango:
Thank you, some great info there.  I'll have a further read through tomorrow.

Despite the mis-spelling, I'm quite liking this line :)

 /** Host with the capability of resovling Nations. */

pishach:

--- Quote from: Grim_Fandango on November 19, 2024, 20:21 ---
--- Quote from: Right on November 19, 2024, 18:11 ---So, how does it work Grim?

--- End quote ---

I'm unsure if the other servers are configured the same, but in the non-berserk warfare server, the points awarded are:

15 per cap
  1 per kill
  3 per return

No doubt there are a stack of other variables to factor in, but the above is fine for me for now.

--- End quote ---

15 per cap - for multi-person cap others get points too.
3 per cap - returning at the last moment just before cap also possibly gives more points.

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