Gaming Zone > Unreal Tournament 2004
Scoring system - How does it work?
Grim_Fandango:
--- Quote from: Right on November 19, 2024, 18:11 ---So, how does it work Grim?
--- End quote ---
I'm unsure if the other servers are configured the same, but in the non-berserk warfare server, the points awarded are:
15 per cap
1 per kill
3 per return
No doubt there are a stack of other variables to factor in, but the above is fine for me for now.
Piglet:
I don't know if that is everything from the standard code, however from custom code here you get some points for other things:
* vehicle drivers get assist points for the percentage of time the flag carrier was being carried.
* the equaliser code can be seen/extracted from Equalizer_TC_alpha4.u. It has logic for:
- rewarding flag carrier killers: function RewardFCKillers().
- rewarding a "seal" (Killed and Killer's FC are in Killer's Flag Zone) in function EvaluateKillingEvent().
- rewarding a "cover" (see below - defending their flag carrier) in function EvaluateKillingEvent().
--- Code: ---// COVER FRAG
// if Killer's Team has had an FC
// if the FC has Flag Right now
// Defend kill
// org: if victim can see the FC or is within 600 unreal units (approx 40 feet) and has a line of sight to FC.
//if( Victim.canSee( FCs[KillerPRI.Team] ) || ( Victim.lineOfSightTo( FCs[KillerPRI.Team] ) && Distance( Victim.Location, FCs[KillerPRI.Team].Location ) < 600 ) )
// new: Killed was within 512 uu(UT) of FC
// or Killer was within 512 uu(UT) of FC
// or Killed could see FC and was killed within 1536 uu(UT) of FC
// or Killer can see FC and killed Killed within 1024 uu(UT) of FC
// or Killed had direct line to FC and was killed within 768 uu(UT)
--- End code ---
Grim_Fandango:
Thank you, some great info there. I'll have a further read through tomorrow.
Despite the mis-spelling, I'm quite liking this line :)
/** Host with the capability of resovling Nations. */
pishach:
--- Quote from: Grim_Fandango on November 19, 2024, 20:21 ---
--- Quote from: Right on November 19, 2024, 18:11 ---So, how does it work Grim?
--- End quote ---
I'm unsure if the other servers are configured the same, but in the non-berserk warfare server, the points awarded are:
15 per cap
1 per kill
3 per return
No doubt there are a stack of other variables to factor in, but the above is fine for me for now.
--- End quote ---
15 per cap - for multi-person cap others get points too.
3 per cap - returning at the last moment just before cap also possibly gives more points.
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