Gaming Zone > Unreal Tournament 2004
Change in-game fonts and sizes
Grim_Fandango:
Some of the menu text can appear small and hard to read when using large screens with high-res', and at times I have to squint to read the server lists.
I've found a fix for this by changing Verdana8 to Verdana16 in Line 1926 of GUI2K4.int (System folder).
--- Code: ---[fntUT2k4ServerList]
FontArrayNames=("2K4Fonts.Verdana16")
--- End code ---
Other menu items can also be tweaked. FAFO...but keep a backup :)
M0rph1n3:
You just saved my eyesight! 8)
Piglet:
Nice. I wonder at what resolution that starts to become a good change.
Yeah - good spot. Thank you.
Grim_Fandango:
If on a lower res', it can be quite obtrusive.
Another of my quests is to increase the font size of Player names in-game while retaining my current res'.
With my advancing years I find that I often resort to Mr. Magoo mode and leave nose prints on my screen as I attempt to read the names of players before cussing them out or praising (although not so much of the former...I leave that to those with an agenda or axe to grind).
I can revert to a default res'. but that negates the benefits of the visual gorgeousness of a high res' display with all the trimmings.
A large Dominos Pizza (with fancy assed crust OR 2 x additional toppings) is in it for whoever can direct me to the line of code to adjust in-game player names to make it more legible for me*.
*My decision is final, this offer is genuine.
Piglet:
I'll have a look. Are you talking about your own team names over the top of your team (the beacons), or the enemy player names shown in greeen as you approach them?
If you want to change the font of the progress messages, or the console messages etc you can set the ones you want in Engine.int. Just add in this section and change the font to the one you want:
[HUD]
ProgressFontName="2K4Fonts.Verdana16"
OverrideConsoleFontName="2K4Fonts.Verdana16"
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