Gaming Zone > Killing Floor Mod
player numbers
[MiA]Slim_Cognito:
so ur saying that i should ask raj to set the difictulty to elite? ::)
Snipe34:
--- Quote from: [MiA]afx0r on October 08, 2010, 19:18 ---you guys are getting pro... change the dif lvl to suicidal =P
--- End quote ---
I think Afx0r is saying, as he's a programmer of 2.52: this is KF as it came to us -- and mainly it's like KF commercial pay-for-it version as well. That KF is a mf bag of misprogrammed, hacky shit - with due respect to Alex the creator of KF, who has admitted programming irritated him and he wanted to concentrate on the artwork side. So yeah, KF is a brilliant concept, but buggy.
Poor old Afx0r, Strel0k too and other guys are trying to hold down full-time jobs and fix this community KF version in their spare time. Raj too with his busy school schedule, runs this site and the server, who in his post above gives a good example of a nice approach and also tact.
So yep, I'm saying is it's a matter of approach, of tact.
Yep, there's a problem with zombie/player numbers, we all know that -- the programmers especially, who know every last mf pixel. No the rest of you guys didn't mean it badly, you're great guys, I love you all, but familiarity can be a bad thing.
So tact, approach, you know -'can this be fixed - do you have time - if you don't mind, or just my opinion, as Raj says tactfully above - get the picture?
So let's be sweet about it.
Monsterboy:
--- Quote from: Snipe34 on October 11, 2010, 02:12 ---[...]
So tact, approach, you know -'can this be fixed - do you have time - if you don't mind, or just my opinion, as Raj says tactfully above - get the picture?
So let's be sweet about it.
--- End quote ---
I never said anything like that. I thought this was a discussion about what improvements could be made to the mod in its current state. Nothing more, nothing less. I didn't even say someone should do it, I just pointed out what is in my opinion wrong with the gameplay right now.
I make mods myself, albeit not for UT (if you're interested, check out my vids on Youtube, most models, effects, landscaping etc in the vids were done by me). I know how disrespectful people can be ('I would download your mod/give your mod a good rating, but only if you include a perfectly animated Dragon made from scratch that can do things the game engine doesn't even allow. So do it now, sucka!' or 'I'm too stupid too install your mod so I give it a bad rating'), but I can't see how Slim or me were disrespectful here. Just some constructive criticism about the gameplay, and as far as I know the guy who created the mod isn't even around here.
Snipe34:
Sry Monsterboy, aimed at Slim who I've since learned is a sarcastic Dutchman. If I'd known that before I posted I wouldn't have bothered say anything, just lolled. I got a lotta Dutch friends. Hi Slim xd
Excellent vids on your link, Monsterboy! You're a talented person!
You're absolutely right about KF gameplay. I had mentioned to afx0r about the problem of 200 monsters - say 1,2 men left, noobs/unlucky dead - perhaps to spawn a patty then or some lesser boss. From what afx0r says it's a daunting task script-wise to do that. What he's doing is leaving old KF alone and attaching a module, so he can script from 'ground up.' But most of his effort is going into 2.53 storymode, new weapons/vehicles and sub-boss/es. I guess if time permits, 'Survival' will get more fixes but atm, sry, I guess it can't be all good all the time.
Maps also make for gameplay. And lotta debate easy/hard as you may know with your mods. For example, I made Gothic for old KF, and modified it for the commercial version at the request of TWI. But previously on old KF forums Gothic was heavily criticised as too easy, but obviously a popular map. I've made hard maps and people avoid them. 'S a weird thing the silent majority xd.
[MiA]afx0r:
kf survival concept is getting old...
maybe some new kf gametype coming (??) xD
I don't know... I still see ppl getting pwoned in waves 6,7 8, 9 before patty....
Maybe you guys are playing easy maps hahaha
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