Gaming Zone > Killing Floor Mod

KF 2.53 Or 3.0

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N3Cr0:

--- Quote from: [MiA]Gabriel on November 29, 2010, 19:32 ---
New Traider !!! Epic i hope she will be sexy as hell since the last traider looked like a zombie -.- no life signs at all :S buying weapons from a zombie now that is wrong xD.
 


--- End quote ---

That's the new trader:
http://www.themiasma.com/killing-floor-mod-development/guns-guns-guns/30/


--- Quote from: [MiA]Gabriel on November 29, 2010, 19:32 ---a normal zombie that has a 9mm ore something like that since it would make the game a bit harder and more playable

--- End quote ---

Sounds a little bit like the Husk from the retail version (never played it)

Snipe34:
Raj suggested a smoke bomb too, also a molotov.  I can make them but it's Afx0r or Strel0k who will script them.  I'm not sure how a smoke bomb could be scripted, I mean so smoke would confuse the zombies.  The molotov idk either about making zombies burn or how that works :/  So maybe Afx0r or strel0k will do the code.

New trader is a psycho freak but fairly sexy.  Afx0r suggested she do a sexy dance if you give her money. I'm working on the dance but when i make her bend over to show her bum it splits in half totally, lol, so I'm learning about making characters... argh.

Clamely's wife, Afx0r was thinking of putting her in earlier survival waves, maybe 7 or 8.  Seem ok?

New perks, you're welcome to suggest some because I heard no definite ideas from anyone, well, other than they want new perks...

Already there are zombies in KF files who shoot, like the FP with chaingun.  I think he should be reactived, if not for survival then storymode.  Also a zombie with a shotty.  And there is the mine.  It's fun, place it, zombie steps on it, kaboom.  I think that should be reactived too.  Raj wants the chainsaw reactived as well.  Personally I think the greater choice of weapons the better.

There was some worry that too many new weapons would ruin survival mode.  Afx0r said he would have different survival/storymode trader buy menus.  In survival new powerful weapons blanked so they couldn't be bought.

Yep, storymode should have have bigger maps for vehicles.  Although a storymode map doesn't have to be big, doesn't have to have vehicles, that's my fault, I like big with vehicles.  If you wanna make a small storymode map, cool.

Husk of 'retail version' well no because this will remain more European, probably as the brilliant creator of KF Alex Quick originally intended.

Naming other than 2.53 didn't occur to me.  But sure, call it anything.  Maybe give a vote as to its name if you want.

I'll do a video of the new weapons soon...  Thanks for your interest!

[MiA]Alucard:
About the perks i think you should make something like a Penetraiting perk that you help you shoot with all weapons shoot through zombies that would be a good perk i think?.

And i think you should balance the story and the suvrival mode with weapons ad some weapons to survival and take some away :) just to balance it :)

Well i think we should name it 3.0 since you ad new weapons , maps , traider, new transport, and a new boss to fight, and new characters to ^.^  .
And i think we should make the waves from 10 to 15 since on 10 wave you get patty and now you get his five and then patty on 15 :) just my opinion.

[MiA]Slim_Cognito:

--- Quote from: Snipe34 on November 29, 2010, 23:56 ---New perks, you're welcome to suggest some because I heard no definite ideas from anyone, well, other than they want new perks...

Already there are zombies in KF files who shoot, like the FP with chaingun.  I think he should be reactived, if not for survival then storymode.  Also a zombie with a shotty.  And there is the mine.  It's fun, place it, zombie steps on it, kaboom.  I think that should be reactived too.  Raj wants the chainsaw reactived as well.  Personally I think the greater choice of weapons the better.

--- End quote ---

new perks(i can't let u say that i don't have idea's!)..... you know.... i think you got pretty much everything covered with these perks...(though some things like flame-thrower, law, duels and probably some new weapons don't have perks yet)
i think that specialization in perks might be a nice idea. things like:

mob zerker(zerking of large mobs, quicker swing time of axes and knifes, maybe an ability of getting duel knifes at start of game instead of normal, also not able to carry as much as normal(unlocked by meleeing a lot of zombies))

strength zerker(zerker getting a huge strength boost, and maybe new right click option for melee weapons that takes longer to use but has a lot more strength(like sticking your axe in his head and pulling it out again/piercing trough his body with chainsaw)(unlocked trough a high amount of DPS with a melee weapon))

also things like: long range sniper, fast sniper, head shot sniper, fast medic, return from the dead medic, fully heal medic and i could go on all day XD(and than including the weapons above:  flame-thrower(in special flame perk for support?), law(support, explosive perk), duels(commander(or whatever it is) in a small weapon specialization) )


if you want the mine/chainsaw/fp chain gun reintroduced you will have to fix some bugs(like that u can only place one mine per respawn/ you don't see the chainsaw in ur hands/the chain gun FP misses some part of his arm if you look at him from the side)(just saying)


(and this just because i can't let it go.... how about using the same effect like in dontfalldown only than for 10 seconds on the place where the Molotov lands?)


feedback always welcome(feedback, not just "that sucks")

[MiA]Alucard:
Slim damn you gave me a epic idea :D Why not make assasin perk?
--- Quote ---mob zerker(zerking of large mobs, quicker swing time of axes and knifes, maybe an ability of getting duel knifes at start of game instead of normal, also not able to carry as much as normal(unlocked by meleeing a lot of zombies))
--- End quote ---
Same thing Assasins are fast and stuff :P

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