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Recompiling *.uc files...

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poompoom500:
 :( To Whomever,

I got to unzip the *.u file (kchar.u) and have them in separate folders (u file)\classes\*.uc and can edit them with notepad. How can I recompile them back to *.u file? I tried using UCC make but it gives me and error!

[MiA]Raj:
http://wiki.beyondunreal.com/Legacy:Compiling_With_UCC

You could also mention what error you got.

poompoom500:
 :-[ To MiA Raj,

This is the plan. I want to compile the kfchar folder with the classes subfolder back to kfchar.u file! I just want to change a few things with the kfsiren.uc in it. Then I want to "compile" kfchar folder to kfchar.u and paste it back to KFMod20\System folder!

Snipe34:
If you wanna get complicated, use Wotgreal viewer script extractor.  Then rebuild from there.

But simply, if you're customizing a KF version use the KF editor:

Open the ActorClasses siren, right click defaultProperties.  Siren info is all there, change what you want.
Next click 'view' (top of the ActorClasses) 'showPackages.'  A second window appears at the bottom showing all packages used.  Scroll down to KFChar, tick box.  Next (again from top of ActorClasses browers open 'File' > 'SaveSelectedPackages.'

Important: ~QUIT the Editor~

Finally - using Explorer or whatever directory viewer - ppen your UT \system folder, (not KF \system) and you'll find a new siren.u.  Copy that to your KF \system.

Next time you load KF, siren will be changed.  Lot simpler than fycking about with rebuilds  :)










poompoom500:
 :-[ To Snipe34,

Guess what!?! I have WOT greal. But I don't know how to compile a decompiled kfchar.u file. As I said earlier, I was able to unzip the file and have the package in separate folders. I want to make minor changes to the zombies and zip them up again and place them in the System folder!

As the picture below shows, when I open the kfchar.u file, I get an encrypted jumble of kfchar file!

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