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Recompiling *.uc files...
poompoom500:
:( To Whomever,
I got to unzip the *.u file (kchar.u) and have them in separate folders (u file)\classes\*.uc and can edit them with notepad. How can I recompile them back to *.u file? I tried using UCC make but it gives me and error!
[MiA]Raj:
http://wiki.beyondunreal.com/Legacy:Compiling_With_UCC
You could also mention what error you got.
poompoom500:
:-[ To MiA Raj,
This is the plan. I want to compile the kfchar folder with the classes subfolder back to kfchar.u file! I just want to change a few things with the kfsiren.uc in it. Then I want to "compile" kfchar folder to kfchar.u and paste it back to KFMod20\System folder!
Snipe34:
If you wanna get complicated, use Wotgreal viewer script extractor. Then rebuild from there.
But simply, if you're customizing a KF version use the KF editor:
Open the ActorClasses siren, right click defaultProperties. Siren info is all there, change what you want.
Next click 'view' (top of the ActorClasses) 'showPackages.' A second window appears at the bottom showing all packages used. Scroll down to KFChar, tick box. Next (again from top of ActorClasses browers open 'File' > 'SaveSelectedPackages.'
Important: ~QUIT the Editor~
Finally - using Explorer or whatever directory viewer - ppen your UT \system folder, (not KF \system) and you'll find a new siren.u. Copy that to your KF \system.
Next time you load KF, siren will be changed. Lot simpler than fycking about with rebuilds :)
poompoom500:
:-[ To Snipe34,
Guess what!?! I have WOT greal. But I don't know how to compile a decompiled kfchar.u file. As I said earlier, I was able to unzip the file and have the package in separate folders. I want to make minor changes to the zombies and zip them up again and place them in the System folder!
As the picture below shows, when I open the kfchar.u file, I get an encrypted jumble of kfchar file!
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