Gaming Zone > Killing Floor Mod
Buglist
Medic_Jockgoma9:
--- Quote from: Vanico on June 29, 2011, 16:37 ---If you stand in front of a static mesh or a wall and knife it, blood will appear and you'll hear an appendant sound.
Does this count as a bug?
--- End quote ---
This could also be considered as a mess up on the mappers end.
Also I keep getting an annoying reloading glitch with the regular shotgun and the winchester rifle. Most of the time when I reload a shotgun or winchester the animation for the reload stops before the last bullet is loaded into the gun. This really doesn't cause a problem in the actual game other than the fact that I can't tell how far into the last bullet loading I am. Also, I have been getting an annoying bug with the winchester rifle that stops me from reloading it even when I have extra ammo left for it, this bug can be worked around by simply switching to a different weapon then switching back to the winchester rifle, however this could be devastating in a pinch seeing as how it could slightly disorient a player and cost them some of their precious time. Also is the normal shotgun not being fireable in the air a bug or just a feature? Another bug is auto ammo not replenishing 9mm ammo when you have other guns even when you have the extra money to replenish it from the ammo menu.
Veica:
--- Quote from: Medic_Jockgoma9 on April 09, 2012, 18:10 ---This could also be considered as a mess up on the mappers end.
--- End quote ---
Not necessarily. As far as I know, this is something in the game codee that was overlooked.
Although, I think under StaticMeshActor Properties > Collision > SurfaceType might do the job (changing it to EST_Rock for example).
Medic_Jockgoma9:
--- Quote from: Sonar on April 10, 2012, 13:59 ---
--- Quote from: Medic_Jockgoma9 on April 09, 2012, 18:10 ---This could also be considered as a mess up on the mappers end.
--- End quote ---
Not necessarily. As far as I know, this is something in the game codee that was overlooked.
Although, I think under StaticMeshActor Properties > Collision > SurfaceType might do the job (changing it to EST_Rock for example).
--- End quote ---
Right, sorry about that. I just thought it had something to do with the material used for the actual wall. My bad I guess.
Snipe34:
Yep, coder bug.
But I can't fix that bug or any bug, or modify the mod - as I've said - that's the rule by the content and name owners, Tripwire, who own the copyrights.
poompoom500:
:areyoukidding:
--- Quote ---But I can't fix that bug or any bug, or modify the mod - as I've said - that's the rule by the content and name owners, Tripwire, who own the copyrights.
--- End quote ---
That's the thing I don't understand. Killing Floor is a modification of the Unreal Tournament 2004 game, which for all intensive purposes, is owned by Epic Games! So Alex Quick made the mod (by changing codes in the UT2004 game) which in itself is an infringement but is allowed by Epic Games.
The thing is Epic Games allows mods to be made in its game, as well as mutators (which is a code editing application). I think Tripwire is tripping on cross-wire!
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