Gaming Zone > Killing Floor Mod
KF Mod Version 3 - progress
Vasdamas:
--- Quote from: Snipe34 on April 16, 2011, 16:46 ---And he figured out the code for storymode.
--- End quote ---
Does it mean that we will have new story mode like in KF 1.0? :)
If it's , there is another question then...will it bassed on the first old mission?
P.S I dont see the point of adding vehicles to KF. It will ruin fun the game , just like in retail with vehicles mutator =/
[MiA]Slim_Cognito:
--- Quote from: Vasdamas on April 28, 2011, 10:56 ---
--- Quote from: Snipe34 on April 16, 2011, 16:46 ---And he figured out the code for storymode.
--- End quote ---
Does it mean that we will have new story mode like in KF 1.0? :)
If it's , there is another question then...will it bassed on the first old mission?
P.S I dont see the point of adding vehicles to KF. It will ruin fun the game , just like in retail with vehicles mutator =/
--- End quote ---
i think vehicles would be a good thing....
but check if they are overpowered(if the car from nightfall map(or something like that) wouldn't get stuck all the time it'd be the ultimate weapon)
u could add a fix time, that every once in a while ur car breaks down and u got to weld it to get it back on again.(of course there are a lot of variations on this theme, like fuel or something like that)
or maybe u could add a 1 on 100 chance of a zomb getting stuck in the weels of the car, permanently disabling it(or reducing it's speed in such a way that it's almost useless)
0:)
Snipe34:
Thanks NewGuy ;D
eta of V3, Dakoslug, wish I knew so we have this progress report and Q&A in the meantime...
Vasdamas "Does it mean that we will have new story mode like in KF 1.0?"
Like KF 1 except for online multiplayer - meaning many players online can play a mission map - similar to Hive or Horztal except players can respawn. For map makers I will need to do a tutorial on placing repawn positions. I will do that after Hamada gives me all the details. Currently I heard he's fixing code for the new weapons.
"If it's , there is another question then...will it bassed on the first old mission?"
The 'first old mission' map would have to be modified with respawn points. For the mapper, respawn points should be strategically placed so that players must fight to reach that point. If someone survives to the next respawn point, then dead players can respawn - the game, or mission map continues.
P.S I dont see the point of adding vehicles to KF. It will ruin fun the game , just like in retail with vehicles mutator =/
I agree, a death machine splattering zombies kinda negates the point of KF. I think the easiest code option for Hamada would be the vehicle does minor damage or no damage - it only pushes zombies away, also like before zombies can destroy the vehicle. Welding it to fix it, and not overpowered as Slim says are great ideas for making missions more interesting.
V3 Progress - the M202 is about finished but the code needs to be fixed by Hamada. With my r/s code rockets stick into walls and disappear after a few seconds. The explosion leaves a round black area that slows my 3mghz dual to about 4 frames per second xd Other than the everything is ok :D
I also added more animations to MrsC, and realizing she looks very naked, (love is blind I guess xd) I tried to make her look more gruesome. I haven't seen her in action (only the sequences I've animated) So Hamada is writing - will be writing that code for her.
He's working hard, I am - we'll keep you posted!
Vasdamas:
Slim_Cognito Maybe. But it's all very hard to code.
I personally support idea of stationary gun. It have existed in KF since the first version of this mode.
And it is still useless .... ::)
--- Quote from: Snipe34 on April 28, 2011, 14:47 ---Like KF 1 except for online multiplayer - meaning many players online can play a mission map - similar to Hive or Horztal except players can respawn. For map makers I will need to do a tutorial on placing repawn positions. I will do that after Hamada gives me all the details. Currently I heard he's fixing code for the new weapons.
--- End quote ---
Fuck yeah!
What about hardcore element? I hope there will not be any traders or something like that...
I really liked to loot ammo and other things over the map in old kf mode =)
--- Quote from: Snipe34 on April 28, 2011, 14:47 ---I agree, a death machine splattering zombies kinda negates the point of KF. I think the easiest code option for Hamada would be the vehicle does minor damage or no damage - it only pushes zombies away, also like before zombies can destroy the vehicle. Welding it to fix it, and not overpowered as Slim says are great ideas for making missions more interesting.
--- End quote ---
I suggest that there are should be 3 vehicles in KF (imo)
1)Stationary gun (I mentioned above^)
2)Jeep/hammer with stationary gun
3)Some kind of armored troop-carrier. (for missions or really hard maps)
Im looking forward for your next post =)
Snipe34:
Thanks =D
I think there is a "no trader" mut.. but a mapper can choose to place or not place a trader. Like Pix's OldeTower - only 1 trader at the end of his map.
The stationary Browning code is giving Hamada nightmares, but he's determined to fix it.
I was thinking of mounting a gun on the Pinzgauer, and yep thinking about an armour troop-carrier ^^ So Pinz1 open truck, Pinz2 with gun, and 3, armoured troop carrier. Make a vehicle with a mounted gun is something I have to learn...
Placing stuff in maps will be for mappers for their style of mission map... I'll be doing tutorials later!
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