Gaming Zone > Killing Floor Mod
KF Mod Version 3 - progress
Snipe34:
Progress Progress ;D
Yep Commando should be nasty =D
Well tbh, I was worried about fixing V3 ??? I thought I hung myself by the balls here... And 2nd day into the coding my balls were truly worried, nothing worked. But 3rd day, suddenly stuff is falling into place working, yaya! I'm finding my way around coding again like my success with weapons code - knowledge of code is quickly improving.
New weapons now in Trader! Fixing GUI, KFChar and KFMod.u When I get stuck I move around, so fixed FP range melee but not his mg yet. Looked at zombie soldier, but he's more problematic. I think I can fix Browning, also weapons lights and aims. But as I said, s/be finished in about 2 months. I won't go beyond that time - end of October: finish - anything unfinished will be added in a patch.
I found locations of HUD, so when you guys are happy with Raj' version of his HUD I'll put that in too.
Hicks:
Well, eventually it'll be finished 8)
Vanico:
I wish we could put the "clean" HUD in, but I am the only one who likes it ^^
Well, what do you think? Will you fully implent the soldier?
What about Wretch and Shade? Are they usable? :D
Because: More types of zeds -> more fun
Oh and by the way:
Have you ever thought of Kill Assists in Killing Floor?
For example:
Normal Assist: Do some damage to the zed but another person kills it. (50% of the points you would normally get)
Critical Kill Assist: Do almost lethal damage to a zed but another person kills it. (80% of the points you would normally get)
But if you do minor damage (one pistol shot to a fleshpound) you get no points since that wouldn't be helpful at all.
Snipe34:
--- Quote from: Vanico on August 29, 2011, 11:32 ---I wish we could put the "clean" HUD in, but I am the only one who likes it ^^
Well, what do you think? Will you fully implent the soldier?
What about Wretch and Shade? Are they usable? :D
Because: More types of zeds -> more fun
Oh and by the way:
Have you ever thought of Kill Assists in Killing Floor?
For example:
Normal Assist: Do some damage to the zed but another person kills it. (50% of the points you would normally get)
Critical Kill Assist: Do almost lethal damage to a zed but another person kills it. (80% of the points you would normally get)
But if you do minor damage (one pistol shot to a fleshpound) you get no points since that wouldn't be helpful at all.
--- End quote ---
"Full implement the soldier" not sure what you mean.
Assists yep, Hamada Raj and I talked about that and didn't like it. There are two sides to the question: say you're on the front line blasting away, dodging crawlers, mad FPs. A noob miles away only has to spray bullets / rockets in the direction of zs to get credits for your kills.
Assists offer noobs no incentive to change their style. Assists are kinda unnatural because they tell you indirectly that everyone in the world is equal, which is total bs :D In the mod: your kill, your gain, so you are forced to get skill. It already helped Mahls who is starting to realize he can win without cheats. btw i was much the same when I first started playing.
So assists, nah.
Shade and wretch - I was thinking one was the crawler but I'll look into those more seriously. Agree, more zombas is good!!!
Vanico:
If you have no idea how to use them, we could make suggestions... there would be many ways to give them a use!
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