Gaming Zone > Killing Floor Mod

KF Mod Version 3 - progress

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Snipe34:
Progress!!!

Last post a little depressed because nothing was working  :'(

Anyways, some success!

Raj on the quiet has been learning UT code, and I was amazed at him halting nade TK.  N1!  So he'll be looking into the no Perks showing problem.  Both of us should be able to fix it being I've been trying for days and know where to look... at least I can point Raj to it, lol.

Also huge thanks to Shawn Goeppinger and his tutorials http://www.unreal.shaungoeppinger.com/devinstant.html  I used his Magdalena shooting Monster's code to get the FPRange working, so now he shoots, muha.  Both Shawn and Meowcat's, Yarm have already helped immensely.
 
Coming soon to a storymap near you!
FPRange in action.  Watch the vid: http://www.xfire.com/video/4d6855/

Vanico:
Hm... shouldn't there be some charging before the FP attacks?
Like the Patriarch does, before he shoots a rocket or his machine gun.

Too bad the FP Range model has no adrenaline thing on his chest.
If yes, you could make him shoot without charging in enraged mode + he's faster, so you have less time to find cover.

But that's just an idea, we are happy whatever you do :D

Hicks:
Haha, great job, dammit! :D
But i'm afraid we will have less wins with this kind enemy... Just imagine: sirens and regular fp's surround you, and only one weapon that you have is just axe and then those guys coming for you. Pure horrible situation. :D

Vanico:
Who the hell has axe only at round 7?   ;D

Hicks:
It was me.
Oh, don't tell me that you forgot about Iced. And btw, it was 8 wave... :D

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