Gaming Zone > Killing Floor Mod
KF Mod Version 3 - progress
Snipe34:
--- Quote from: dakoslug on November 11, 2011, 22:13 ---Can I be a beta tester :D
--- End quote ---
sure Dakoslug - sent you PM
N3Cr0:
music status:
Finally the musician has replied. He says atm he's working at another project which will take a few months, but he wants to support us and he knows this mod (at least the older versions).
I guess mapping+coding/bug fixing will take a similar time so we should be patient.
... believe me: he's a great artist and he makes high quality music.
Hicks:
Wow, great news!
Snipe34:
Music!! Cool work N3cro!
V3... thank you for your patience. You've tried the guns and vehicles, seen the overall concept. I kinda got it working. But 100GPing100 is a coder who's doing his best to get V3 working for smooth, fun, online play.
Me on maps, busy in Deep labs.
Also fixing Karma (moveable objects) I had luck using LawDogsKActor code from Wiki. Not totally smooth but a huge improvement on old Karma moveable objects that were mainly a nuisance.
KF monsters were coded to throw Karma moveable objects - Players to use Karma moveable objects to block zombies. At last mappers can place the damned stuff ^^
The ongoing story of our sinister new Trader. Had to preserve the heads or they'd go rotten. Placed on shelves at her shop:
Hicks:
Omg, poor traders xD
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version