Gaming Zone > Killing Floor Mod
KF Mod Version 3 - progress
AntiSeptic:
:o
Can i have a Skater Cow or a Nyan Cat ?
Edit : forget the above , thats what i need !
Snipe34:
Zombie Nyan
O'Neal:
Hi snipe i provide here some screenshots with problem i have when tested mod
here show when use iron sights in the same time change fire mod
here show red dot when shot runs from their places and dont back
for now found only this two.
hope you see what i show here^^
if you want bigger screenshots cheak my xfire profile
Edit:When try use triger which active zeds have error:
KFMod Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1864 MHz with 1526MB RAM
Video: Mobile Intel(R) 945 Express Chipset Family (4926)
General protection fault!
History: UObject::Serialize <- (KFSM_Objective_Pickup KFS-Triggers_Objectives_Examples.KFSM_Objective_Pickup0) <- AActor::Serialize <- APawn::findPathToward <- AActor::ProcessState <- Object KFMonsterController KFS-Triggers_Objectives_Examples.KFMonsterController, Old State State KFMod.KFMonsterController.ZombieHunt, New State State KFMod.KFMonsterController.ZombieHunt <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
And its on KFS-Triggers_Objectives_Examples map
Snipe34:
Thanks VirusPunk.
The MP5, I don't understand why the dot shifts after firing. But aim again and it's ok :s
Also thanks for you beta testing! 100G100Ping will be fixing up those crashes.
O'Neal:
Np Snipe Im glad can help:P
BTW found another problem with pistol and MP5 animation here you have vid:
http://www.xfire.com/video/5095e2/
(i dont reload wepon when have bullets only then when magazine is empty)
if you want can describe this problem next time:P
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