Gaming Zone > Killing Floor Mod
KF Mod Version 3 - progress
Vanico:
Santa Clause, NOOO!
N3Cr0:
I'm not sure if we need this, but I wish to have a Linux version of the next release. Therefor I've made an installer script with many features (e.g. cache extractor).
Haven't tried it yet, but when V3 comes I will build a package with it.
Just to present any result:
--- Code: ---#! /bin/sh
# Killing Floor mod installer deluxe made by N3Cr0
echo "\033[32m Welcome to \033[1mN3Cr0\033[0m's KFmod installer.\n\n It will install KFmod into your /home directory\n"
echo "Killing Floor Mod requires UT2004 3369 patch and UT2004 Megapack.\n"
echo "say 'y' to proceed installation or 'n' to cancel."
read kfinst
if [ $kfinst = y ]
then
Copying files, please wait.
cp KFMod20 ~/.ut2004
echo "Killing Floor mod has been installed."
else exit 0
fi
echo"\nDo you wish to have a starter on your desktop? (y/n)\n"
read desk
if [ $desk = y]
then cp kfmod252.desktop ~/Desktop
else sleep 0
fi
echo"\nDo you wish to install the cache extractor script for Killing Floor mod? (y/n)\n"
read ckf
if [ $ckf = y]
then cp "cache-extractor-linux -> Killing Floor" ~/Desktop
else sleep 0
fi
echo"\nDo you wish to install the cache extractor script for general UT2004? (y/n)\n"
read cut
if [ $ckf = y]
then cp cache-extractor-linux ~/Desktop
else sleep 0
fi
echo "\nDo you wish to install the UT2004 playlist generator script? (y/n)\nIt's a work around for the broken ingame playlist editor.\n\n requirements: perl"
read upl
if [ $upl = y]
then
cp playlist_editor ~/.ut2004
echo "The playlist generator has been installed to ~/.ut2004/playlist_editor"
else sleep 0
fi
echo "\033[31m(Experimental! Only tested on one Ubuntu 64bit system)\n \033[32mDo you wish to install the pulse audio plugin (for surround sound and software mixing) \033[31msystem wide \033[32minto your UT2004? \n(the old OSS based openal.so will get backed up)\n "
echo "This requires root rights. (and sudo) (y/n)"
read pa
if [ $pa = y]
then
sudo mkdir /usr/local/games/ut2004/System/backup
sudo cp /usr/local/games/ut2004/System/openal.so /usr/local/games/ut2004/System/backup/openal.so
sudo rm /usr/local/games/ut2004/System/openal.so
sudo cp libopenal.so.1.12.854/usr/local/games/ut2004/System/openal.so
sudo else sleep 0
fi
echo "Done.\nEnjoy the game."
--- End code ---
Snipe34:
--- Quote from: N3Cr0 on November 27, 2011, 20:35 ---I'm not sure if we need this, but I wish to have a Linux version of the next release. Therefor I've made an installer script with many features (e.g. cache extractor).
Haven't tried it yet, but when V3 comes I will build a package with it.
Just to present any result:
--- Code: ---#! /bin/sh
# Killing Floor mod installer deluxe made by N3Cr0
echo "\033[32m Welcome to \033[1mN3Cr0\033[0m's KFmod installer.\n\n It will install KFmod into your /home directory\n"
echo "Killing Floor Mod requires UT2004 3369 patch and UT2004 Megapack.\n"
echo "say 'y' to proceed installation or 'n' to cancel."
read kfinst
if [ $kfinst = y ]
then
Copying files, please wait.
cp KFMod20 ~/.ut2004
echo "Killing Floor mod has been installed."
else exit 0
fi
echo"\nDo you wish to have a starter on your desktop? (y/n)\n"
read desk
if [ $desk = y]
then cp kfmod252.desktop ~/Desktop
else sleep 0
fi
echo"\nDo you wish to install the cache extractor script for Killing Floor mod? (y/n)\n"
read ckf
if [ $ckf = y]
then cp "cache-extractor-linux -> Killing Floor" ~/Desktop
else sleep 0
fi
echo"\nDo you wish to install the cache extractor script for general UT2004? (y/n)\n"
read cut
if [ $ckf = y]
then cp cache-extractor-linux ~/Desktop
else sleep 0
fi
echo "\nDo you wish to install the UT2004 playlist generator script? (y/n)\nIt's a work around for the broken ingame playlist editor.\n\n requirements: perl"
read upl
if [ $upl = y]
then
cp playlist_editor ~/.ut2004
echo "The playlist generator has been installed to ~/.ut2004/playlist_editor"
else sleep 0
fi
echo "\033[31m(Experimental! Only tested on one Ubuntu 64bit system)\n \033[32mDo you wish to install the pulse audio plugin (for surround sound and software mixing) \033[31msystem wide \033[32minto your UT2004? \n(the old OSS based openal.so will get backed up)\n "
echo "This requires root rights. (and sudo) (y/n)"
read pa
if [ $pa = y]
then
sudo mkdir /usr/local/games/ut2004/System/backup
sudo cp /usr/local/games/ut2004/System/openal.so /usr/local/games/ut2004/System/backup/openal.so
sudo rm /usr/local/games/ut2004/System/openal.so
sudo cp libopenal.so.1.12.854/usr/local/games/ut2004/System/openal.so
sudo else sleep 0
fi
echo "Done.\nEnjoy the game."
--- End code ---
--- End quote ---
cool man, this will help 100GPing100 and Linux users!
Thanks!
100GPing100:
The ragdoll program. What is it exactly? What type of files does it create?
The reload animation seems a timing issue when the reloading state was coded. If that is the case it would just be a matter of changing and testing until it got right.
I also noticed that when I use multy firemode weapons it changes the weapon mode (automatic, semi-automatic) when I aim down the sights. I do not know if this is intentional, but it should be something changeable by a key on the keyboard (say Z) and not by the mouse.
I am able to get you whatever animations you want from files of the game. I can extract everything from the game. So if you need an animation to tweek it I can extract it for you.
Snipe34:
--- Quote from: 100GPing100 on November 30, 2011, 22:09 ---The ragdoll program. What is it exactly? What type of files does it create?
The reload animation seems a timing issue when the reloading state was coded. If that is the case it would just be a matter of changing and testing until it got right.
I also noticed that when I use multy firemode weapons it changes the weapon mode (automatic, semi-automatic) when I aim down the sights. I do not know if this is intentional, but it should be something changeable by a key on the keyboard (say Z) and not by the mouse.
I am able to get you whatever animations you want from files of the game. I can extract everything from the game. So if you need an animation to tweek it I can extract it for you.
--- End quote ---
The KAT program creates a karma ragdoll. KAT: (under this page heading "Getting KAT" gives a link for download) http://udn.epicgames.com/Two/KarmaAuthoringTool.html
The KAT program produces .ka files. .ka files can be found in KFMod20\KarmaData. .ka are also editable in notepad.
The best ragdoll creation tutorial: http://www.unreal.shaungoeppinger.com/devragdollkat.html This tutorial got me very close but editing a few details in the ragdoll file made ragdolls work nearly exactly as I wanted.
I agree, changing firemode by pressing Z or some other key would be better than the mouse. Everytime raising the gun and it changes, single / auto, is yes, very irritating.
The Taurus and Winchester empty fire. If they are in the anim "Raise" the Empty anim looks ok. But if they are lowered, they jump to "raise" and activate 'empty' (emptyfire) anim. It doesn't look correct. Knife has 'smoothing' code that bypasses certain anims - I think that's similar to the Taurus and Winchester problem.
But I was also thinking of deleting the empty and empty fire anims from the code which may save some work?
You can extract any file to tweak!! Amazing!! I would like to modify the KFSoldier to include the new 3p weapons reloads. And this may also mean I can add another solider character... Perhaps even modify some of the weapons to include "Raise" - the Deagle for example.
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