Gaming Zone > Killing Floor Mod

KF Mod Version 3 - progress

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[MiA]Raj:
Just name the original (the one you extracted) to something like "KFChar_orig.u".

Then cmd "ucc make -mod=KFMod20". Since UCC can't find KFChar.u anymore, it will recompile it (From the source codes located in UT2004/KFMod20/KFChar/Classes/).

poompoom500:
 :( To MiA Raj,


--- Quote ---Then cmd "ucc make -mod=KFMod20". Since UCC can't find KFChar.u anymore, it will recompile it
--- End quote ---
I did that and it still didn't work. "Can't find files matching ..\KFMod20\KFChar\Classes\*.uc".

I have several extracted folders under Unreal Tournament 2004 directory. I re-packed KFChar_Temp using the code above, ucc make KFChar_Temp -mod=KFMod20.


UPDATE: Never mind! I just figured it out. I had to rename the extracted KFChar folder back to KFChar and not KFChar_Temp! Then use ucc make KFChar -mod=KFMod20.

100GPing100:
If you used the '-mod=KF20' the it is in the mod's system folder, if not it is in UT2004's system folder.

poompoom500:
 :( To 100GPing100 or Raj,

I have another problem. I extracted KFMod.u and got the *.uc files. Now I tried repacking it and it gives me error messages. Is there any way of bypassing the errors and repack them anyways?

I extracted KFMod.u then repacked them soon after, but it won't do it. Same KFMod with no change. But it gives error messages!???

Below is an example of error messages.


UPDATE: Nevermind! I see what the problem is. It was giving me the errors in the individual *.uc file(s).

Vanico:
Can I make some StaticMesh requests?

Because I'm tired of improvisation and lack of meshes...

How about:
- Car wheel / Car wheel pile
- More furniture
- More cars or maybe just recolored cars
- Trucks, Tanks, Jets.... just more vehicle meshes
- More different fences and walls

Generally some variety would be good.

Those are just ideas of course!

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