Gaming Zone > Killing Floor Mod

KF Mod Version 3 - progress

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Hicks:
Damn, it's really bad :(

Snipe34:

--- Quote from: Hicks on January 15, 2012, 19:45 ---Damn, it's really bad :(

--- End quote ---

 :D  LOL - have some faith.  We'll get it fixed

http://www.youtube.com/watch?v=WlBiLNN1NhQ

[MiA]Pepe:
I'll soon have a break from my job to help test once more. \o/

Snipe34:
Some betters news: 100GPing100 offered to help me with small questions about coding storymode.  Raj and I will try and figure out the coding and any really difficult questions ask 100GPing100

Work continues - also on some epic storymode maps

N3Cr0:
Just a thought by the way:
The old KF Map Editor.bat is one big fail which we should fix in the next release.
It's content is

--- Code: ---..\system\UnrealEd.exe -mod="KFMod20"
--- End code ---
A cmd window will pop up an only close after killing the editor. That's annoying.
Instead we should write in this file

--- Code: ---start ..\system\UnrealEd.exe -mod="KFMod20"
--- End code ---
This starts the editor independently of the cmd window. Then the script runs to the end and closes its console window automatically.

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