Gaming Zone > Killing Floor Mod
KF Mod Version 3 - progress
Snipe34:
--- Quote from: Vanico on June 14, 2011, 22:56 ---Sry, I didn't want to sound rude or something.
Just wanted to know the big difference between HC and Taurus then... ^^
Didn't know you can aim, thanks.
This will be a nice backup weapon for sharpshooters.
--- End quote ---
And sry, I didn't mean to sound offended >< But you gave me the opportunity to clarify that Storymode is like part 2 of Survival - or the continuing KF story. And why Survival will stay pretty much the same. Antiseptic had some good ideas for other additions survival like hammers, crowbars, chairlegs etc as weapons (can't be bought from the Trader - but for mappers to place). Have also seen it in another zombie game (forget the name -Dead Rising...??) where 1 team is zombies the other humans...
HC is .50calibre and Taurus is .44 magnum - pretty much the same power in their bullets. But Taurus is only 6 shots. In the game, the old HC must have extra power to now (same power as Taurus) so maybe someone will buy it. Also it will be gold textured. But HC has no aim and I don't havethe old animations so I can change it :/
And yeah - the new code isn't a straight copy from old code - not just a new picture, there's quite a few modifications. Old and new Winchester is the exception apart from the aiming!
Accidentally deleted my kf \system folder XD Thankfully I fixed it pretty quickly with backups and .uc files.
Progress
Was fixing weapons bugs. EG: LightOn blunderbuss in 3p had a muzzle flash, and M10 lighton in 1stperson threw a cartridge - whole lotta shit like that - making sure the guns sights aim at the target (see pic below). The harder stuff with serious coding issues, Hamada is fixing.
He's a busy guy so I'm trying to give him more time with Storymode. And he's mentioned some drastic ideas like nukes - everyone has to reach shelter or boom. Death by drowning - already have that in Horztal so I think he will put it in V3 for mappers.
I moved on to the M202A1 rocket - it's incendiary. So far I made them explode and leave in fire - so a zombie will catch fire if he doesn't die from the blast. But the explosion of the law is kinda mostly dusty. So I'm trying to add some fire effects to that as well.
Ever wondered why you keep missing shots? One thing a soldier makes damned sure of or dies --> he knows where his bullets are going. (click link below image to enlarge)
So that's something else we're doing, ON ALL GUNS, is fixing the sights (if they have any, lol).
(I use KFMod.u hacked by Hamada for that line sights with dot in the pics.)
The old KF gun sights compared with the new Taurus:
<img src="http://i.imgur.com/BipjP.jpg" alt="" title="Hosted by imgur.com" />
<img src="http://i.imgur.com/fApFy.jpg" alt="" title="Hosted by imgur.com" />
<img src="http://i.imgur.com/Jbzhm.jpg" alt="" title="Hosted by imgur.com" />
<img src="http://i.imgur.com/xfLPx.jpg" alt="" title="Hosted by imgur.com" />
Veica:
Is there a possibility of a fix for the old weapon's sights?
And maybe a damage boost to the xbow? :)
Hicks:
--- Quote ---So that's something else we're doing, ON ALL GUNS, is fixing the sights (if they have any, lol).
--- End quote ---
Hey, it's a really good news! But what about weapons which not have sights? They have this bug too?
--- Quote ---In the game, the old HC must have extra power to now (same power as Taurus) so maybe someone will buy it.
--- End quote ---
Hehe, i think i'll buy both guns :D
[MiA]Slim_Cognito:
0.0 so the sights were wrong?
that's why headshots are so hard.... but doesn't that mean that the game will become more headshot orientated and at some point it will be as easy as retail?
Hicks:
--- Quote ---0.0 so the sights were wrong?
--- End quote ---
Yes, and after 2 years playing retail i've noticed this at beginning :D
I don't think that's make game easy. Yep, as sharpshooter you can finish fp with 2 headshots (i mean, wini) after support spec. shot him 1 rocket. But you can't anyway kill it with just couple of headshots if you're alone. So i think with difficulty all be fine.
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