Kreative Korner > Maps & Mapping
KF-Trapper
Hicks:
Ah hell :( Played KF-Trapper with 3 players few mins ago and we discovered one big bug. Don't know what problem is: zombies spawn is too slow and irregular. But in solo all works fine. Maybe i should move spawn points under ground... anyway, i'll fix it :-[
Snipe34:
For the zombie spawn in open areas I tried antiportals with varying results. The revision of HappyHour, not too good because when the patty spawns he's sometimes in the middle of the antiportal with freakish results for players watching xd.
Safest to place big stones with antiportals in the middle of them and the zombies spawn behind. Make sure the antiportal thickness is greater than 16 units
[MiA]Slim_Cognito:
--- Quote from: Snipe34 on June 01, 2011, 20:18 ---For the zombie spawn in open areas I tried antiportals with varying results. The revision of HappyHour, not too good because when the patty spawns he's sometimes in the middle of the antiportal with freakish results for players watching xd.
Safest to place big stones with antiportals in the middle of them and the zombies spawn behind. Make sure the antiportal thickness is greater than 16 units
--- End quote ---
good freaky or bad freaky results? :P
N3Cr0:
Hicks has fixed his map now [sorry, forgot the link]
We were 3 ppl on my server and it was great - more difficulty and dynamic gameplay :D
Hicks:
--- Quote from: Snipe34 on June 01, 2011, 20:18 ---For the zombie spawn in open areas I tried antiportals with varying results.
--- End quote ---
Thanks for tip. I have same idea, but here i used walls - put them inside bushes at spawn points :D
And yep, map is fixed, thanks N3Cr0 and Sgt.Masterson for help with testing ;)
http://www.gamefront.com/files/20391577/KF-Trapper-fix.zip
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