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KF-MahloeehRE1 map (Resident Evil 1) FINAL VERSION.

Started by poompoom500, June 08, 2011, 12:36

poompoom500

 :-\ KF 2.52 HIVE,

I am in the process of making a different rendition of kicker's HIVE map. I based it entirely on the movie.

I am starting the map from the place where it all started. Alice's place at Racoon City. There is where the emergency entrance is that leads to the HIVE.


Another view of Alice's place but the 2 glass doors that leads to the HIVE is seen (right and against wall).

Snipe34

Alrighty, will be good for storymode when we get the player respawn points

poompoom500

 >:( Continuation,

Here more EYE CANDY for you. The platform just after you get in the secret glass doors to get to the HIVE TRAIN , Alexia 5000! Glass doors are on you right. And the train is on your left!

N3Cr0

Nice
... and when you are at that part of the map: maybe you can add some seats in the train - the old model is awefull

poompoom500

 >:( To Necro,

Quote... and when you are at that part of the map: maybe you can add some seats in the train - the old model is awefull
There isn't anyway for me to change the train layout. I am still a noob when it comes to modelling. But I did include a conductor's panel in front. I am way past the cargo bay on both side! I am doing the sewer passageways under the red queen. But I am doing it  by the movie replication and not by kicker's rendition.

The red queen room is on the right back end. The laser room is just before that. I borrowed kicker's lasers static meshes. Then the sewer (tunnels) is just below the red queen on left.



poompoom500

#6
 :-\ Continuation,

Just to keep things interesting, I'm posting some more pictures of the map.

Below are pictures of the "missing" dinning hall and the HIVE team entering the room.



And then there is my map. Below is my version of the "missing" dining hall!

[MiA]Alucard

Nice and you shoud make the Resident evil 2 aswell when Alice is on the street and stuff :) just with missions :)

poompoom500

#8
 >:( Continuation,

UPDATE: June 15, 2011 - New download link for the final version - http://www.mediafire.com/?f6tqd2bq4341uvb

NOTE: You need to make a few changes on the COUNTER TRIGGERS and the related KFTraderDoors. Change the EVENT TAG on the COUNTER properties to add_to_table.


And change the MOVERSEVENT OpeningEvent  on the KFTraderDoor properties to add_to_table.

poompoom500

#9
 >:( Continuation,

FInally finished the map. Here's the download link again - http://www.mediafire.com/?f6tqd2bq4341uvb.

Below are pictures of the levels in the map.

The breaching of the HIVE. Then the stairwell leading to the red queen room.


And the picture below is the hallway after the sewer passage,


And this one is the exit grate door from the sewer.

Hicks

I think you should add more zoneportals. This will increase map perfomance. Not really hard with many hallways as seen at screens.

Vanico

Quick question:
What do zone portals do, exactly?

Hicks

QuoteThis will increase map perfomance.
Here's an answer... and as i said, read angelmapper's tutorials >:(
http://www.angelmapper.com/gamedev/tutorials/optimization1.htm

Vanico

"This will increase map performance", great, that's no explanation what a zone does exactly.
But thanks for the tutorial.

Hicks

Quote"This will increase map performance", great, that's no explanation what a zone does exactly.
Haha, i don't see a reason to explain something what already explained in tutorials :D