Kreative Korner > Maps & Mapping
KF-PanicRoom (my first REAL map)
Vanico:
Hi there!
I am a noob mapper, so don't blame me, for this map.
It's called PanicRoom and takes place in a bunker which is stormed by Clamely's zeds.
The zeds come frome here. You can see a glass wall with a door in the background.
This floor sure is dark. Look out for crawlers!
Battle behind the glass wall.
This is the console for controlling both doors.
You have to consider that you can't open/close both doors at the same time.
Also you have to be careful with welding, because you can only see the welding integrity on the console. (Actually I didn't want to do this, but it seems to be more realistic anyway, lol.)
The panic room.
Download is here:
http://www.mediafire.com/?cffto6zqfcfejso
It's my second map (the first attempt has some issues) and I'd like to see some feedback :)
[MiA]Raj:
Downscale the textures. They look so oversized and stretched. Not a nice sight on a HD display.
Just rightclick on texture and select "surface properties".
The smaller you make them the higher quality they'll look like.
0.5 is pretty decent, but 1 is ok too.
Also, downstairs, when your facing upstairs, there's a corridor on right - I got stuck in there.
N3Cr0:
The style looks good
I'll try it later^^
Vanico:
Thanks, Raj!
I've updated the download link, it has much cleaner textures now (the pics aren't up-to-date anymore... :P)
Hicks:
This wouldn't pass the crash test - i've encounter a few bugs at start... :-[
Don't use glass textures on main walls and remember about lamps - they flying near walls.
And here another surprise. I walked inside zeds spawn corridor, but can't get out from there. Both corridors trapping me inside, what's not so funny.
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