Gaming Zone > Unreal Tournament 2004
How to use Killing Floor Zeds in Invasion.
Vanico:
Hi, there!
It doesn't work perfectly (because I'm not a modder, I was just lucky with that).
Step 1:
First of all, download some Monster Manager-Mod.
A good one is SUDvasion (http://www.4shared.com/file/REJMTUgI/SUDvasion.html).
Step 2:
Open the system .ini file of the mod. (SUDvasion.ini)
Step 3:
Copy following things into the "[SUDvasion.SUDMonsterTable]" section:
MonsterTable=(MonsterName="KFClot",MonsterClassName="KFChar.ZombieClot")
MonsterTable=(MonsterName="KFBloat",MonsterClassName="KFChar.ZombieBloat")
MonsterTable=(MonsterName="KFStalker",MonsterClassName="KFChar.ZombieStalker")
MonsterTable=(MonsterName="KFSiren",MonsterClassName="KFChar.ZombieSiren")
MonsterTable=(MonsterName="KFScrake",MonsterClassName="KFChar.ZombieScrake")
MonsterTable=(MonsterName="KFGorefast",MonsterClassName="KFChar.ZombieGorefast")
MonsterTable=(MonsterName="KFCrawler",MonsterClassName="KFChar.ZombieCrawler")
MonsterTable=(MonsterName="KFFleshPound ",MonsterClassName="KFChar.ZombieFleshPound")
MonsterTable=(MonsterName="KFPatriarch",MonsterClassName="KFChar.ZombieBoss")
MonsterTable=(MonsterName="KFFleshPoundCG ",MonsterClassName="KFChar.ZombieFleshPoundRange") <----- UNUSED FLESHPOUND CHAINGUNNER, DOESN'T WORK PROPERLY (no walking animations)
(There are also some other unused zeds like the soldier etc, I'll list them on request)
Step 4:
Copy the files from your KF-Folder into your normal UT2k4 folder.
BE CAREFUL: Do NOT overwrite files without a BACKUP!
You don't have to overwrite any files. (Usually)
You CAN overwrite them, you'll get a different menu background (KF v1.0 background) if you do so.
Step 5:
Start Invasion and activate the SUDvasion Mutator.
Do a new table with the zeds.
Step 6:
You have to save the monster tables under this name, or it won't work:
Name the table "DM", and the monsters of your table will appear in every DM map.
You can also type in DM-Albatross for example, and they'll only appear in Albatross.
Step 7:
Play.
Known issues:
- Zeds have too much input (they take too much damage) and not enough output (they don't do enough damage, a fleshpound for example doesn't kill you instantly, he rather throws you away)
- Bloat puke doesn't do damage.
- Textures are messed up. (Only Patriarch and Stalker have their normal textures)
- When using SUDvasion, the Patriarch CANNOT only appear once. You'll have to set "Max Monsters" to "1" and "Duration" to "1". So he'll respawn once (you'll have to kill him twice, because he'll respawn one time)
Have fun, if you have a fix for the texture issue for example, post it! :)
Hicks:
I don't understand the meaning of these actions. Why do it?
Vanico:
I don't know.
You could test a map you want to convert to KF, you can test weapon damage...
Or just have fun, mess around with Patriarch etc., mix with invasion everywhere mod...
I'm testing Ballistic Weapons for example. Which weapons are good for killing Flesh Pounds etc.
I think it's fun.
Vanico:
Here are some pics I took while using ballistic weapons:
Those Zeds look like aliens, well, at least they look somewhat cool.
Sniping with an assault rifle. How nooby!
If you think this weapon is strong enough for the patriarch, be quiet. Because it's not.
..but the CAWS is. Patty didn't count with that, did he?
AK-47... classic!
The Flamethrower is a very useful weapon now, because it's able to lit on a whole army of zeds with one magazine.
You just have to burn one zed and gas the other ones, and the burning zed will lit them on... beautiful!
Well, I'm pretty much dead.
Veica:
My textures weren't messed up. What I did was went to /UT2004/KFMod20/ and hit Ctrl-A. then back to the UT2004 folder and Ctrl-V'd. Merged folders, did not overwrite any files. Then I followed your steps.
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