Kreative Korner > Maps & Mapping
KF-Insanity
Veica:
I like your analogy, Snipe, and I'm gonna try to implement that into my map as well...
Vanico:
The map is finished, but I've encountered a fatal bug + exploit.
http://www.mediafire.com/?3ig71f93rpgr3dn
Fixed:
- Key is now placed in the doorway so you can't avaid picking it up... stupid bugusers xD
Please upload this version!
Veica:
--- Quote from: Snipe34 on June 22, 2011, 02:51 ---
--- End quote ---
hah.... i had no problem with lighting until I added the terrain -.-
Veica:
--- Quote from: Vanico on July 12, 2011, 19:44 ---The map is finished, but I've encountered a fatal bug + exploit.
http://www.mediafire.com/?3ig71f93rpgr3dn
Fixed:
- Key is now placed in the doorway so you can't avaid picking it up... stupid bugusers xD
Please upload this version!
--- End quote ---
If you cant 'not' get the key, why lock the door?
Vanico:
--- Quote from: xS0NARx on July 12, 2011, 21:52 ---
--- Quote from: Vanico on July 12, 2011, 19:44 ---The map is finished, but I've encountered a fatal bug + exploit.
http://www.mediafire.com/?3ig71f93rpgr3dn
Fixed:
- Key is now placed in the doorway so you can't avaid picking it up... stupid bugusers xD
Please upload this version!
--- End quote ---
If you cant 'not' get the key, why lock the door?
--- End quote ---
The teleporter is supposed to open later... if there's no door, you could go to the next room without unwelding.
And if you don't pick up the key, the zeds will get stuck in the underground, which isn't supposed to happen.
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