Kreative Korner > Maps & Mapping

KF-Warehouse

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Vanico:
Yeah, I was talking about my new map. It works well, only the spawns are messed up. I'll try that, thx!

Veica:

--- Quote from: N3Cr0 on June 23, 2011, 16:38 ---No, but I've tried your map - I wonder how it was be with more ppl
Anyway, I had a spawn bug - the first zombies spawned, but the remaining 21 ones of the first wave were missing :/
However, If you will get it - it would good to add some more stuff - and room ;)

Is this your first map ?

--- End quote ---

Yep, first.

The spawning thing was my first problem, the one that I complained about 47 times or something.

I was also only designing it for 2-4 people, but I'm making it rather large to accommodate the MiASMA server.

Veica:

--- Quote from: Snipe34 on June 23, 2011, 17:41 ---INSERT LONG PASSAGE AT BEGINNING HERE

--- End quote ---

Yeah, I fixed it. What I did was I added the shape with part of it touching the bottom of the floor, so the texture didn't load there.
Don't worry, I knew everything else that you said already ^^

Veica:
SPEAKING OF WHICH - Recent progress:

The doors I have and am trying to make work (I cant get the KFUseTrigger and DoorMover to work)-(I think the handle is a bit too high, it looks awkward)


My Trader Room (Thinking of dimming lights or something, they shine out into the main room)


View from under the big "1"


View from the exit on the other side of Building 1


Most Recent Shot - Showcasing how I decided to make it a red sky w/ the moon, and I'm planning on tuning the lights in the building to match the sky.


Planned updates:

   -   Fixing the sky (darker)
   -   Finishing the first building
   -   Screw that, I'll make my own crate static mesh
   -   Getting the doors to work
   -   Getting those done for next week, the official bump to v0.5!

Hicks:
Screens looks nice.

--- Quote ---The doors I have and am trying to make work (I cant get the KFUseTrigger and DoorMover to work)
--- End quote ---
First you should make anims for door. Look in properties, keynum. 2 keys are enough: 1st keynum for a closed state, 2nd keynum for opened. Then set tag to your door, door1, for example. And then set event for usetrigger: Event: door1. If you messed up with door's keynums just delete it and make a new one.

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