Kreative Korner > Maps & Mapping
KF-AedisPigmentum
Vanico:
Aedis Pigmentum or Temple of Colors, is a big, colorful temple in the middle of the jungle of south america. It was built by an ancient culture which disappeared over 3000 years ago. Scientists and researchers were searching for the real meaning of the temple, but they couldn't figure it out... It seemed to be a kind of "nature sanctuary". Red stands for fire, blue stands for water and ice, green stands for plants, yellow stands for light, purple stands for darkness, orange is earth and turquoise is air. It was supposed to be a peaceful and beautiful place. And now it's filled with zombies. Now, that was predictable
Map: http://www.mediafire.com/?canjlj0bc2ca635
Song (Recommended): http://www.mediafire.com/?sp3gd271f2htbxm (Place in UT2004 -> KF -> Music)
Guide: http://www.mediafire.com/?j147knzrq428v7h
Info about map:
- Open map with many different colored platforms.
- 4 different spawns which make the map pretty hard
- 2 unweldable doors for extra platforms
- 1 Spawn is placed at the yellow platform to prevent people from camping ;D
- Song is from the game "Metroid Prime" for Nintendo Gamecube.
Known issues:
- Odd BSP brushes and emitter graphics could cause lag on some PCs.
- The song will NOT be automatically downloaded when you're on the server, so you'll have to download it manually. (See above)
Special thanks to Snipe who has spent his precious time to help me fixing my map and special thanks to Hicks who tested the Alpha-Version of this map earlier (kf-steelbox) and encouraged me to remake it. (somehow) xD
Veica:
Actually looks pretty nice.
I'll try and play it later, busy right now...
I really like the music idea :D
Hicks:
Hmm, nice simple map. Better than previous, btw 8)
In my opinion, zeds spawn is too slow - set canrespawntime to 5 at least. And pathing have bugs in some places...
Zeds encounter trouble with getting to player in that place. Sometimes 1 poor zed comes to you, but this is bad anyway. Here's many stairs in map and you should to know - all kind of stairs is a pain in ass for zeds.
Vanico:
Strange, I've already placed a forced path there....
But they usually continue when you kill the zed on the front. :D
Hicks:
--- Quote ---But they usually continue when you kill the zed on the front.
--- End quote ---
Actually, not :D That problem actual for both ice stairs. Zeds get confused and don't understand how get player if he standing there.
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