Kreative Korner > Maps & Mapping

KF-AedisPigmentum

<< < (2/6) > >>

Vanico:
That's some kind of exploit, I'll look at that later.

EDIT: You were right, I fixed it.
Still not perfect, but it's good now.

http://www.mediafire.com/?ch9csuig49i789s

N3Cr0:
Can the door underneath the skull get unwelded? I can't see any value on it (pleas keep in mind the welder display is "broken" on my system)

Vanico:
The door underneath the skull has to be key unlocked.

Snipe34:

--- Quote from: Vanico on June 28, 2011, 20:49 ---The door underneath the skull has to be key unlocked.

--- End quote ---

The map is not quite complete.
That monolith in the centre, will you convert that to a static mesh, pls.  As I've mentioned not everyone has quad core or hi speed connections.  Also the other weird shapes, and probably the stairs...

The map area is big and open.  Almost everything can be seen at the same time.  Odd shaped bsp will make a lot of lag.

Convert that BSP into static meshes as per the instructions I gave you.
IE: select the blue lines of the object -hold ctrl to select more if there are many different sections-
With all the blue lines of the BSP construction selected > right click > convert > convert to Static Mesh:
Package: mylevel
GroupName: choose a name:
Name: choose a name.
In the names you choose: no spaces, no unusual symbols.  Meaning: use the basic U.S. alphabet.

Next: Open your static mesh browser.  Click the first scroll bar and scroll down to mylevel.  Then click on the static mesh you have just made.  Then right click in map to place the staticmesh.
Note: if you're converting something like stairs to staticmeshes, or something that zombies will die on top of, then, in your static mesh browser at the bottom you need to change the setting of that staticmesh:
UseSimpleKarmaCollision: False
UseSimpleBoxCollision: False

'False' will stop zombies falling thru the staticmesh when they die.

And when you exit UT it asks: do you want to save package0 or 1 or 2 or 3 or whatever = ALWAYs, No.

Finally, delete all the blue lines of the bsp object you converted.  Rebuild so that in the 3d window, the bsp remains disappear.
---you must place static meshes from mylevel into your map, or they will have disappeared the next time you load your map---

I think my tutorials are improving... i hope!!  i usually miss the obvious (but important) shit out XD

N3Cr0:
I didn't experience some a bad framerate, but ok: I have a dualcore CPU and 2 GB RAM.... maybe it will lag on slower computers...

However, I still didn't find the 2nd key - I hope you haven't forgotten to add it ;)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version