Kreative Korner > Maps & Mapping

KF-Iced

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Hicks:
Forced spawn is just spawn triggers, which spawn zeds instead zombie volumes. I tried put them in kfmod, but nothing happens, they didn't working. I thought it help as in steam kf (there triggers work fine) but... by way of experiments i learned that triggers work with timer. And this mean you'll get endless numbers of zeds even in shop time -_- I think main problem is in kfProxyTrigger, because this bugged. :-[

[MiA]Raj:
Oh okay :/

Vanico:
You could request them for v3. They would be very useful.
Secret crawler, stalker or FP spawns for example!

Hicks:
I guess these triggers will work in v3, because them will used instead zombie volumes for mission maps. Yep, it's really useful and for survival...
Btw, here you can read tutorial for mission maps, this was useful for me:
http://forums.tripwireinteractive.com/showthread.php?t=39077

Hicks:
Don't be sad guys, i've learned how forced spawn works in kfmod ;) Tried it just a moment ago at Iced in solo\with bots. Pretty cool, huh, so many stalkers :D
Well, first i had problems with ProxyTrigger, then with Trigger and after all i got where's problem. I don't know why, but when i used only 2 triggers (Trigger and scriptedTrigger) nothing happens. And when i use 3rd trigger, spawn work fine, lol O_o

Here is example map with triggers. Simply copy it in your map, make some changes such as proximity class, zed class that will spawn and trigger time, when it can be repeated. Triggers are named as ZedSpawn, ZedSpawn1 and ZedSpawn2.
Put ZedSpawn and ZedSpawn1 to place where you want it to be activated by zeds or players. Then put ZedSpawn2 to place where zeds will spawn. That's all. You can copy ZedSpawn and ZedSpawn2 many times.

http://www.mediafire.com/?ze46br7u1fy3ez2

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