Kreative Korner > Maps & Mapping
KF-Shipment
Hicks:
--- Quote ---The Only bug I've noticed were zeds catching fire when I hit them with the axe (it was in the back part of the ship)
--- End quote ---
You saw it too? :D This funny bug happens on many maps. I saw it with axe and handcannon (especially when support specialist). I suppose this happens when zed taking critical hit or something ::)
Snipe34:
There is a definite sea feeling there. Lightening view shaker probably reset but I put that down to the lightening surprising me.
I never played that grindhouse map of the ship -he coudn't make it work properly anyway- so at last I learned how it is done correctly. The viewShaker! I went straight to the editor to look - and at Vanico's hole in the ceiling :) I uploaded to server waiting area and Raj will copy to server game area!
Hicks:
Great! Wish to look how it will be with real ppl and not bots :D
Snipe34:
--- Quote from: Hicks on September 02, 2011, 09:19 ---Great! Wish to look how it will be with real ppl and not bots :D
--- End quote ---
Shaker not working online. Similar problem with triggered tex and triggered emitters - have to use network emitters so they trigger online. Also some stuff will work if it's put thu a ScriptedTrigger. Maybe if you try using a tag in the playerStarts (similar to KFLondonNight that trigger the chopper depart) - if tag goes to scripted trigger that may work.
Another way I just thought, in Horztal, I had problems with viewShakers. ScriptedTriggers have a viewshaker option and I think I used that.... Er, one way worked, the other didn't... Take a look at the Scriptedtriggers in horztal opposite side of the big lift area.
Hicks:
Tried network trigger and viewshake in scripted trigger. I can't make it work...
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