Kreative Korner > Maps & Mapping

KF-Shipment

<< < (2/2)

Hicks:

--- Quote ---The Only bug I've noticed were zeds catching fire when I hit them with the axe (it was in the back part of the ship)
--- End quote ---
You saw it too? :D This funny bug happens on many maps. I saw it with axe and handcannon (especially when support specialist). I suppose this happens when zed taking critical hit or something ::)

Snipe34:
There is a definite sea feeling there.  Lightening view shaker probably reset but I put that down to the lightening surprising me.

I never played that grindhouse map of the ship -he coudn't make it work properly anyway- so at last I learned how it is done correctly.  The viewShaker!  I went straight to the editor to look - and at Vanico's hole in the ceiling :)   I uploaded to server waiting area and Raj will copy to server game area!


Hicks:
Great! Wish to look how it will be with real ppl and not bots :D

Snipe34:

--- Quote from: Hicks on September 02, 2011, 09:19 ---Great! Wish to look how it will be with real ppl and not bots :D

--- End quote ---

Shaker not working online.  Similar problem with triggered tex and triggered emitters - have to use network emitters so they trigger online.  Also some stuff will work if it's put thu a ScriptedTrigger.  Maybe if you try using a tag in the playerStarts (similar to KFLondonNight that trigger the chopper depart) - if tag goes to scripted trigger that may work.

Another way I just thought, in Horztal, I had problems with viewShakers.   ScriptedTriggers have a viewshaker option and I think I used that....  Er, one way worked, the other didn't...  Take a look at the Scriptedtriggers in horztal opposite side of the big lift area.

Hicks:
Tried network trigger and viewshake in scripted trigger. I can't make it work...

Navigation

[0] Message Index

[*] Previous page

Go to full version