Kreative Korner > Maps & Mapping
Horztal. Story Mode Map
poompoom500:
8)To Snipe34,
The map looks good. I downloaded it and played it. It is a hard map to play. Reminds me of TheHive251. Too many zombies. I was experiencing major lag when I was at the house, 2nd floor. Question - were you able to finish the game/map?
P.S. I just got done playing it and had to change a few things so I can finish the map playing SP (singleplayer). And got the part with bunker hallways. Got creamed when going down the steps! Shot the car and got in bunker. Put the game in easy mode.
P.S.S. Mind if I upload your map to ModDB!???
Snipe34:
Thanks Poompoom500
Horztal is beta - intended for multiplay and with player respawns - so yep it's hard :/ No way around that because Difficulty change doesn't decrease the amount of monsters. "Easy" for single is probably best.
"Multiplay respawn" hasn't been implemented yet, but it's in the pipeline. Major lag upstairs - I'll take another look at the antiportals for that area. Maybe zone the area...
Anyway, sure upload Horztal to ModDB, thanks :)
poompoom500:
8) To Snipe34,
Hey bud! I am in the process of adding a WALKTHROUGH for kF-Horztal33 at my UT2K4 site -- http://www.poompoom500.0catch.com/. Check it out and tell me what you think!
Snipe34:
--- Quote from: poompoom500 on April 08, 2010, 18:13 --- 8) To Snipe34,
Hey bud! I am in the process of adding a WALKTHROUGH for kF-Horztal33 at my UT2K4 site -- http://www.poompoom500.0catch.com/. Check it out and tell me what you think!
--- End quote ---
Amazed you got thru it, 0.0 and great walkthrough explaining how it's done.
But Horztal is a beta so some things need changing... Not difficulty levels necessarily but directions so walkthrough is good. But besides that it's the "no player respawn" like Hive problem. I'm not sure the programmers will implement player respawn for storymode anytime soon so I may rework the two storymaps in the same style as Tower - a map that only you seem to be able to get thru. You often surprise me man :)
Great walkthrough.
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