Kreative Korner > Maps & Mapping

Horztal. Story Mode Map

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Ricochet:
Website is fine.

Snipe34:
Thanks Ricochet.

(I suppose the weird adverts usaupload.net put you off BatteriPakke but other store sites don\'t keep files very long or have download limits like rapidshare which has 20 downloads max).

Progress with Horztal:

A storymap, made so that in multiplay players can repawn, but storymode doesn\'t work, so it has to be wave based...

This means there\'s a hidden room for wave zombies -which players never see- the rest of map has all the action: randomly triggered spawns.

Main problem of wave / story: this KF version doesn\'t have a Zombie Kill Volume.  The separate room for zombie waves with trapdoor above a straight Kill Volume won\'t work.  The zombies won\'t fall - they don\'t move until a players sees them.  They hang in the air.

What does work is the separate room wave zombies spawning above a kill zone.  They don\'t hang in the air but fall straight into the Kill Volume.  But obviously the problem then is the waves / shop events go too quick to "your squad survived"  But, good is that the wave clock stops if a living zombie is in the map.

The result is I have to keep one zombie alive to make the spawn clock stop.  Then for player respawn time, I need to kill all zombies.

That\'s where I\'m at, guessing where the players will be in the map - spawning a random zombie ahead somewhere who will always stop the clock.  Then placing player respawns so they coincide with shop events.

Other than that, playing the map you face randomized spawns - you may get a zombie nation - maybe some FPs, maybe many, maybe few, maybe mixtures of zombies.  It\'s roll of the dice.

Weapon / ammo / vest spawns are "on demand" meaning, stand over the pickup you want, press Use and it spawns for you.  That\'s better for several reasons: I don\'t have to guess what weapons you want, or how many players will be on a server, and so no need for pickups everywhere.  Plus improved the frame rate.  Yeah some coot could spawn stacks of stuff but only by pickup and drop, (pressing Use endlessly won\'t work) although that\'s not my problem :)

So the map\'s progressing well.  I know I\'ve made a good spawn when I get wiped out, and I keep getting wiped out.  Enjoy the above "picnic" download while you can ^^

[MiA]Pepe:
I\'m downloading it. It looks great on those screenshots!!!

[MiA]Raj:
I reccommend using http://ut-files.com for uploading next time.  ;)

[MiA]Pepe:
That usaupload does not work with the Firefox plugin "Downloadthemall" but  the normal download works... Nice map :)

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