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To Snipe34 -- Spawn Location Selector...

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poompoom500:
 :( To Snipe34,

I hkave a question for jou. How did you make players spawn at different spots in the map? I checked it out but I can't find a spawn manager(s) in the Horztal map.

Snipe34:

--- Quote from: poompoom500 on October 29, 2011, 11:28 --- :( To Snipe34,

I hkave a question for jou. How did you make players spawn at different spots in the map? I checked it out but I can't find a spawn manager(s) in the Horztal map.

--- End quote ---

Hiya.

http://umh.sandcrawler.net/index.php?page=tutorials&command=view&id=21

first, use TriggeredPlayerStarts.

Event;Tag: (choose a tag like EG): TriggeredPlayerStart1

in the first set of TriggeredPlayerStarts
> PlayerStart > bCoopStart     =True
>                     bEnabled         =True
>                     bPrimarySTart =True
>                     bSinglePlayerStart=True

in the Second set of TriggeredPlayerStarts:

Event;Tag: (choose a tag like EG): TriggeredPlayerStart2

> playerStart >   bCoopStart = False, and all other (as above triggeredPlayerStart =False)

Then you need 2 triggers to trigger the 2nd start operational and to stop the 1st TriggeredPlayerStarts (notice as you go inside the Horztal house are those 2 triggers):

(trigger from Triggers > Trigger)

1st trigger:

Event;Event : TriggeredPlayerStart2  (Triggers the 2nd set of player starts to ON  Make sure that trigger is triggered by the player first.  In both triggers so that zombies don't trigger them.)

> Trigger: bInitiallyActive = true
                bTriggerOnceOnly = true
                ClassProximityType=Class'KFMod.KFHumanPawn'
                TriggerType            =TT_ClassProximity

The second trigger to be triggered by a player:

Event;Event : TriggeredPlayerStart1  (turns off starts1)

poompoom500:
 :) To Snipe34,

Got yah! Thanks again.

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