Kreative Korner > Maps & Mapping
KF-BlockedPath
Hicks:
Here.
And i'm only started with bugs checking :D In such places always use blocking volumes and disable most collision for static meshes (only BlockZeroextentTraces and CollideActors should be enabled). By disabling these types of collision you also optimizing level.
Snipe34:
Definite improvement, nice!
I thought the map would be a little easy because of the large area, but it's an intense and tough map and fun to play.
Nice work!
I've also been made aware by Hicks about collision factors that I hadn't really thought of, all helpful even if only giving the cpu a few more milliseconds. Not much, but it's that kind of difference that makes you pause to fire the law when a siren's screaming.
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