Gaming Zone > Killing Floor Mod

QUESTION ON KF3 STATIC MESHES...

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Snipe34:

--- Quote from: poompoom500 on December 13, 2011, 12:06 --- :( To Snipe34,

I never changed anything in the M10DualiesAmmoPickup.uc file except the staticmesh line because it kept giving me that error message when I repack it (using ucc make). I had to replace it with another staticmesh. It won't take the KFNewMesh1 staticmesh.

--- End quote ---

Somehow you broke it.  You'll  probably need to re-download.

poompoom500:
 :( To Snipe34,


--- Quote ---Somehow you broke it.  You'll  probably need to re-download.
--- End quote ---
I made a backup copy of the KFMod.u file. All I need to do is rename the backup copy.

Snipe34:

--- Quote from: poompoom500 on December 13, 2011, 15:19 --- :( To Snipe34,


--- Quote ---Somehow you broke it.  You'll  probably need to re-download.
--- End quote ---
I made a backup copy of the KFMod.u file. All I need to do is rename the backup copy.

--- End quote ---

I should probably just say yes, and good luck...

The KFMod.u M10 code already points to: KFNewMeshes1.Weapons.M10AmmoPickup.   So restoring KFMod.u changes nothing.  Somehow you lost the Static Mesh file KFNewMeshes1

But maybe you could start simpler, like perhaps a little map?  In that way, perfect pathing.  Perfect construction, then gradually move up to stuff like coding?  Rather than, you make some outrageous construct and ppl say wtf...?!  The method of starting simple and perfecting, is not a put down, it's a method of success - because achieving the simpler stuff will give you confidence.  People will also applaud your efforts and that will help immensely.

Dude, I'm still learning... the tank doesn't work that well - some weapons are faulty - so I'm perfecting those things.  But I have a whole lot of often painful learning history behind that.  Hobby or profession, there is little difference in the method of perfecting.

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