Kreative Korner > Maps & Mapping
KF-WarpTest
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N3Cr0:
Welcome to my 2nd map. It's a warpzone tech demo.
Try out mirrors, endless tunnels and so on. There are multiple rooms and a small labyrinth.
http://www.mediafire.com/?6qz6wcfq5etug5w
Snipe34:
i was trying out this... with patty
http://www.mediafire.com/download.php?43sat9ocs56c0kr
Online test with wz isn't that good tho. shows the same artefacts as yours
Aso definitely need large subtracted space to subtracted from to make the zone jump (transition) work well - not working so well in Gothic for that reason.
I'm not sure if UT3 has wz option. UT2004 online wz is kinda beta.. but meh, single Play is fine :/
N3Cr0:
Do you mean, you have to set a bigger space than 64ticks behind the portal, so you can put a path in there?
Well, I've got an idea: add one pathnode behind each portal (not much space required) and connect them with a forced path, maybe even a jumppad path.
EDIT:
Just tried your map. Are these jumpspots for braking the fall speed? But there are just a few with a small radius. Have you tried to set a low gravity zone info?
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