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Killing Floor Steam To KF UT2004...

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Audrey-Rafael:
that look good, now I know it is possible to import such monster into Kf.


Still' I am still searching how changes wave o KF.

poompoom500:
 >:( To Audrey-Rafael,

Here is another set of monsters that can replace the zombies by following the procedures above. Raptors and Aliens.

The files for the Raptors and the Aliens are 2009raptorv3.u and aliensfixed.u.

The KFGametype.uc CODE for the Raptors and the Aliens is seen below:


--- Code: ---     MonsterClassName(1)="aliensfixed.EDWAlienINI"
     MonsterClassName(2)="aliensfixed.EDWAlienQueenINI"
     MonsterClassName(3)="2009raptorv3.RaptorMonster"

--- End code ---

Audrey-Rafael:
This one of the thing I do not really like.

You said to replace zed for raptors This can mean those who wants, will actually lose monsters. Can you simply add threm, without replacing anything or any zombie, I want to add monster, not to remplace them.

Can we add A mutator like Satore monster pack or monster manager to modify Kf-gameplay ? and make it work... With such a mutator, no need to replace any zed

I did too, I spawn a raptor, I am not telling you how, but I can tel I'll include them in my next map, so beware.. muha

How much hp clot has ?  To be honest, the test are succesfull, I can play and fight vs a raptor, one little problem, the raptor has way too much hp.



Vanico:
A good mutator for invasion is SUDvasion. I always use it.
I'm even able to add zeds to normal invasion.

Actually you can add every invasion monster, no matter what mod, to kf when using SUDvasion.
I never tested it, but it should work perfectly.ΒΈ

Btw Audrey:
If you include the raptor in your next map we'll have to download lots of texture and karma files... lol

poompoom500:
 >:(  Continuation,

Found a fix for the ZombieShade.uc skin. Just change the code below:

Change it to:


--- Code: ---Skins(0)=Shader'KFCharactersR.Zombie9Shader'
--- End code ---

You can extract ZombieShade.uc from KFChar.u. Picture of Shade below:

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