Gaming Zone > Killing Floor Mod

Sugestions about the mod

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[MiA]afx0r:
ammo cost for HS will be fixed for 2.52 =P
it's a problem of single bullets ammo cost. I'll reduce the price of each.


[MiA]afx0r:
hahaha i prefer a Hunting shotgun or simple shotgun than a XBow =P

Snipe34:

--- Quote from: afx0r on March 14, 2010, 21:49 ---hahaha i prefer a Hunting shotgun or simple shotgun than a XBow =P

--- End quote ---

or pistol :[   I only use xbow if I hate the map and don't want to suicide by nade.

And I finished making the spider.  Nearly finished sword pickup.   So I can make monsters.

Monsterboy:
Would be great if there was a larger monster variety. One more thing I noticed is that the game is incredibly easy with a decent team (team = two players) until you reach round 8 where the fleshpounds spawn in large numbers. All the other monsters are cannon fodder. The difference is huge really - before level 8 it is sometimes a bit boring because it's so easy and at level 8+ you get insta owned if you don't pay enough attention or one of your rockets misses.

Maybe you should make the other enemies more dangerous and/or introduce new ones.

The chainsaw guys for example are extremely slow, both their attack and walking speed. Once they come close it only takes one aimed shot with a hunting shotgun and they are history. Maybe make them a bit faster, they could also get a bit more health so you need at least two aimed shots with the hunting shotgun to get rid of them.

The sirens could maybe have a larger attack radius so their screams hurt when they are quite far away still. Would also make the ranged weapons like the Winchester more useful.

The crawlers could be a tiny bit faster, the pink zombies with the mutated arm (don't know the name) as well.

If you up the difficulty for the other enemies you could make the fleshpounds spawn a bit less often instead in later rounds.

I think that changes like these would balance the difficulty increase a bit. Not round 1-6 super easy, round 7 very easy and round 8-10 hard. In the end it's all about making some money in the first 6-7 rounds, then buy a hunting shotgun and law for the last 3-4 rounds. You can't do anything against fleshpounds anyway without law, so basically the challenging part of the gameplay is exclusively firing missiles. Would be nice if there was a challenge during the first 7 rounds as well. Maybe not at round 1 or 2, but at round 3+.

[MiA]afx0r:
try playing elite or suicidal =P
with maxzombie 32 or 20 and more zombies per round =P

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