Kreative Korner > Maps & Mapping

Wave-based Olde Tower Type Maps Tutorial...

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poompoom500:
 >:( To AudreyRafael,

Well here we go. This shouldn't take too long. The main thing to know is the actor that triggers the wave-based mover to activate is the trader door. Go to your trader door and open its properties and scroll down to the MoverEvents, and down to ClosingEvent. Type in the name of your counter.


Then we come to the hard part. Using counters, message triggers, and scriptted triggers.


You get the counter by click on the Actor browser on top (chess pawn) and scrolling down to Triggers. Then go down to Counter.


Get your Counter and open its properties and scroll down to Counter and then to NumToCount. Type in 1 for the first wave, and type in 2 for the next counter for the second wave, and so on. Then scroll down to Events and go down to Event and type in the NAME of your first door (mover). Then go down to Tag and type in the NAME you typed in earlier on your trader door's MoverEvents, ClosingEvent. These counters are what activates your wave-based doors. You should have a total of 9 counters for the 9 waves.


The next item you need is the MessageTrigger. You get that from Triggers.


Open the MessageTrigger, and go down to Events and then to Tag. Type in NAME you gave the counter Events, Event. Then scroll down to MessageTrigger and Message. Type in the message you want when the wave ends and the wave-based door opens. And you do the same for the next MessageTriggers until you do the whole wave 9.


The rest should be relatively easy. They are all based on the trader door's MoverEvents. The ScripttedTriggers are merely cosmetic.

Snipe34:
Thanks Poom for your effort here, I think this is the info Audrey wanted... Audrey, are you there?

poompoom500:
 :) To Snipe34,


--- Quote ---I think this is the info Audrey wanted...
--- End quote ---
I know. He PMed me about it. BTW, I got your PM about more of KF3 beta. I am looking forward to testing it for you. And how's UDK coming along? It uses *.udk files. I ahve to figure out how to extract them.

And AudreyRafael is going to make an Olde Tower version map, I think.

Audrey-Rafael:
Not extactly and old tower map, but a map where thing happen after each waves, ... I'll test thing like making the dit a popular map, then i'll make a costum map.


the edit , is like a test... a little one.


Just have trouble controlling the number of zombies spawn, right now
 But I know one way.. hoverer , it is long.

N3Cr0:
@ poompoom500
First of all: thanks for the great tutorial.
But I have some issues with my door: I can only trigger it by running against it. I have compared it with the door from KF-OldeTower and I couldn't find the difference.
The only difference here should be that I don't need a message trigger in my map yet.

So could you please add how to make the door to your tutorial?

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