Kreative Korner > Maps & Mapping
Wave-based Olde Tower Type Maps Tutorial...
poompoom500:
:-X To Necro,
Sorry for the delay in response. I wasn't able to check Miasma til a few minutes ago. Anyways, here goes.
The way to activate your DOORS (MOVERS) in sequence is by using the COUNTER - read above on COUNTERS.
You sequence your COUNTERS by typing the number starting from 1 on the COUNTER's Counter\NumToCount. The COUNTER's Events\Tag is the name you use on your TRADER DOOR's MoverEvents\ClosingEvent.
Pixelscope had the COUNTERS and the MESSAGE TRIGGERS located by the right side of the tower ground level. You have to name (Events\Tag) your DOORS by the name you give your COUNTER Events\Event.
NOTE: Make sure your DOORS' Mover\b_TriggerOnceOnly is set to FALSE (default). And the Object\InitialState is set to TRIGGERADVANCE.
And that should fix your door problem.
Audrey-Rafael:
I was thinking of making a wave-based bonus map, with thing unlocked, when you've done a wave or etc, such as trader, who only open, when wave 9 is done, exemple.
Did some testing on a fun version of gas station, I don't think it should be considered, but it is fun. sometimes, surprises are great. such fp at the end wave 1
N3Cr0:
Thanks, but there's still a problem: the door initialises its state to open and cannot be closed -.-
Ah, and before I forget: my counter only triggers at the beginning of the chosen wave, even if I set the trader door to opening event. But I wanna trigger my actions at the end of a wave.
poompoom500:
>:( To Necro,
What you need to do is SET your doors to OPEN/CLOSE positions.
Place your door in the CLOSED position. OPEN its PROPERTIES and go down to MOVER then to NUMKEYS. It should be set to 2 as default (which means you can move it in 2 positions). Go up a little to KEYNUM and set to 0. RIGHT CLICK on the door and scroll to MOVER then to KEY 0 (BASE). Then SAVE.
Next thing it open DOOR PROPERTIES, and scroll down to MOVER, and to KEYNUM. Set it to 1.
Now you need to position your DOOR to OPEN. This you do manually by clicking on the door, then press and hold the CTRL key and move with mouse using RIGHT BUTTON. Then you RIGHT CLICK on the DOOR and scroll to MOVER. Then scroll over to KEY 1. Click, then SAVE.
SAVE everything, then BUILD ALL. FINALLY, set MOVER\KEYNUM (from DOOR PROPERTIES) back to 0. SAVE and BUILD ALL. Then SAVE one more time.
N3Cr0:
Thank you very much.
Damn,maybe I should have taken one more look in a mover tutorial xD Sorry for bugging you.
I thought all my standard movers in my map are totally buggy.
I gonna try it later on this evening.
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