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Devon's idea for a good game...

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Devon00789:
Hello! As you guys may know, or are yet to find out, I have ADHD. With ADHD, I come naturally attracted to flashing lights and color things. In other words games. One of my major dreams is to create a fun, realistic zombie-shooter game where your character has to eat, drink, sleep, and survive in the zombie apocalypse!

Right now, I have the clothing done (you'll be able to customize your character using clothing such as vests, pants, boots, and even batting gloves!

Here's what I have done!


Clothing in-game

Shirts, Pants, Footwear, Gloves, Masks, Eyewear, Headwear, Vests, Jackets, and Storages (Backpacks or Satchels)

Most clothing can be modified to have certain perks, ei: Masks can have the gas mask attachment.

Damager Resistance is the amount of DMG the clothing can take away from the original attack damage [infected does 23 damage, your clothing’s damage resistance add-up is 12. Total damage inflicted: 11]
 If damage resistance is higher than damage, you take half the damage that is left over back :(23 – 43)/2 = 10 damage inflicted upon you.

All clothing can be customized, it means ‘can the color be changed?’ or ‘can it have a cool looking decal?’ but only once.

Shirts (All use different colors): button shirt, long sleeve shirt, camouflage tank top, tank op, T-shirt, oversized shirt.
(Stats)
Able to be modified: Yes: Blood Mod, armored.
Damage Resistance: 0.5 - 3

Pants (All different colors): Jeans, ripped knee-jeans, cargo pants*, sweat pants, cargo shorts, sagging jeans, baggy jeans.
(Stats)
Able to be modified: Yes: Armor, Blood Mod.
Damage Resistance: 2 – 4

Footwear (Random colors, most are black or tan): Sneakers, combat boots*, steel-toe boots*, snow boots*, punk boots*, sandals, cleats, slip-ons.
(Stats)
Able to be modified: Yes: Armor*.
Damage Resistance: 1 – 4 (5 – 8*)
*= Different from other footwear.

Gloves (Mainly black, brown, white*): fancy gloves* (5% bonus to barter and charisma), combat gloves (10% less recoil from firearms), anti-septic glove, cotton gloves, fingerless gloves, batting gloves (20% more damage from bats), padded gloves.
(Stats)
Able to be modified: No
Damage Resistance: 3 – 6 (8 – 12*)

Masks (color will be listed beside clothing): metal welding mask (black, gray), welding mask (rainbow of colors), bandana (rainbow of colors), medical mask (white), gasmask (black, brown, gray), scarf (rainbow of colors), hockey mask (common: white, rare: rainbow of colors), air soft mask (black, gray, green, tan), skull mask (White, tan, black, gray).
(Stats)
Able to be modified: Yes: Night Vision, Thermal cam, Camera, gas mask.
Damage Resistance: 9 – 18.

Eyewear (rainbow of colors): ski goggles, swimming goggles, circle welding goggles, rectangle welding goggles, combat goggles, glasses, sunglasses, round sunglasses.
(stats)
BONUS: protection from blood
Able to be modified: Yes: LED flash light.
Damage Resistance: 0.5 – 2

Headwear (colors listed beside): Construction Helmet*(orange,yellow), military helmet*(camo), riot helmet*(black, gray, blue), biker helmet*(black, gray), foot ball helmet*(rainbow of colors), boonie hat(camo), fedora(black, gray, tan, white) , fez (rainbow), topper (black, gray, tan, white), fittie (camo), baseball cap (rainbow), beanie (rainbow), visor beanie (rainbow), (hoodie only) hood (depending on color of hoodie).
(stats)
(customization bonus: 360 degree spin)
able to be modified: no
Damage resistance: 0.5 – 2 (3 – 11*)

Vests (color listed beside): Military vest (Camo)(60% more ammo but 20% slower), police vest (blue, black, gray)(30% more ammo, 5% slower), swat vest (blue camo, black)(same as military), Bullet-Proof armor (black)(50% less damage from friendly fire), biker vest (Black, gray), cotton vest (rainbow).
(stats)
Able to be modified: yes: Armored
Damage resistance: 4.5 – 7

Jackets (rainbow): rain jacket, hoodie, Sleeveless hoodie, biker jacket, button jacket, sweat shirt.
(stats)
Able to be modified: Yes: Bloodmod, armored
Damage resistance: 3 – 6

The way portable storages work is very simple; it increases your maximum storage, but decreases your speed from all the weight.

There are 4 types of storages: Pocket (90% speed, 1 weapon, 3 mags), Pouch (80%, 1 weapon, 6 mags), Satchel (75% speed, 2 weapon, 10 mags), Backpacks (60% speed, 2 weapons, 15 mags).

Some storages  can be combined to get more storage, but your speed will decrease sharply.

Backpack and pouch (50% speed, 3 weapons, 21 mags), Pouch and Satchel (70% speed, 2 weapons, 16 mags), Backpack and Satchel (45% speed, 3 weapons, 25 mags)

The speed percentage is how fast you are able to move. Magazines and Weapons (small) don’t affect your weight if used in the weapon categories. The remaining percentage is used for space (45% speed = 55% empty space :used for food, drinks, junk etc.)

Backpacks provide have a bonus of providing back protection from any infected trying to get a sneaky bite out of a survivor.



Gloves give attributes to survivors. (batting gloves give the player a 20% bonus damage with bats).


I am open to new ideas for new clothing! Post your ideas/opinions on what you think in the comments :D

Veica:
The clothing mechanism seems pretty interesting, yes  :D

But, have you completed anything else aside from that?

Devon00789:
Yes, I have the assault rifles named just not the RPM and the range, damage will be random judging by the player's precision and accuracy skills.

I also have the shirts specified (all have different damage resistances, not all just 0.5 - 3. Colors are also specified. Variants and Attributes!!

Once I get to my laptop, I will post the shirts stats onto the forum.

Veica:
Cool!  ;)

I'm eager to see what you've done with the guns and graphics...

Devon00789:
remember man, I'm only 14, and I have no knowledge for developing game engines, I'm just typing down the information on the game so the future me can make this his first game!

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