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Krieg, Frieden und Zombies

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Snipe34:

N3Cr0:
Original Sweety^^

...But where is the Winchester?

Snipe34:

--- Quote from: N3Cr0 on April 29, 2012, 20:10 ---Original Sweety^^

...But where is the Winchester?

--- End quote ---

use your imagination ^^

poompoom500:
 O:-) To Necro,


--- Quote ---...But where is the Winchester?
--- End quote ---

Ahhhhh...

Snipe34:
Editing with UDK... is very nice.  Lots of free videos to talk you thru the basics:
http://udn.epicgames.com/Three/VideoTutorials.html

download the latest UDK version: http://udk.com/download  >  1.7 GB  <

There is geometry mode - is covered in the vid link.
Place the cube for BSP as usual, but then adjust it larger, or smaller.  Rebuild and it's done.  The pic shows me enlarging blue lines, the BSP.

full size: http://i.imgur.com/ZQi0a.jpg

The ball in the pond is a cube map.  In-game it can show real-time water reflections on the water's flat surface (the ball is only shown in the Ed).  This is all made very quickly in UDK and is also covered in the vid links.


Waving grass http://youtu.be/08Gn9wvB_8Q   very, very short view of waving grass.  This took a long, long time to upload so I'll leave a couple of other vids I made until another day for upload.

This Material can make the grass wave around.  I used this simple version on a dead shrub - and simpler stuff is covered in the vid links, but copy/paste works fine...

full size: http://i.imgur.com/M5cm5.jpg

This a really complex version, but in-game looks identical to the above.  I think with this, the grass moves differently if the player walks thru it.   I copy pasted this from a ready-made UDK Material and applied it to my own mesh.

full size: http://i.imgur.com/PKgtr.jpg

The process for importing to UDK is a little more complex.  First there is your imported texture, then in UDK you must make a Material for it (vaguely similar process to utk4 shaders, but improved and in UDK no crashes so far).
The above grasses, shrubs are examples of inside a Material.  The TextureSample squares in the simple example are my imported texture.
There are many tuts about importing and UDK materials, but if you need some help, ask me.

UDK is a big improvement on UTk4.  They made most of the hard stuff easy, except fucking emitters :p

If your machine is slow... by the time KFZ is finished you'll have a fast one  O:-)

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