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Krieg, Frieden und Zombies
N3Cr0:
Texturing... I'm on it ;)
I will work over my signs.
OK Snipe, I would appreciate it if you make this statue. I mean I don't really know how to make all of it's parts.
Vanico:
I will probably make a plain survival map in front of the Brandenburger Tor first because I have NO and I really mean NO idea how to make a story map. I never did one and I never attempted to make one.
Berlin is an important map for a game taking place in Germany...
Maybe Hicks should make it? I still don't think I'm good enough for this.
[MiA]crazzy:
idk if that was said before but I think the traffic signs could look a bit more rusty, more used, older and such... I ain't critisize your work. This is just what I'm thinking.
N3Cr0:
And that's exactly what I'm fixing now ;)
Snipe34:
story map is: players start at A move to B and probably C. You put obstacles in their way, maybe puzzles, but mainly monsters. Important also with story maps: do you want the players to be able to return to the start - if not put small cliffs so they jump down to the next area, and can't return the start.
But the Tor. First a large flat surface using BSP. Then many BSP blocks - pls keep the grid on - the buildings. The fine details like the quadriga and other fancy meshes can be added later, as n3cro or i make them. So for now, buildings as blocks using UDK default tex is fine.
The important thing is make it to scale, so I suggest in UDK, search for "skeletal." Place a udk [skeletal] Bot in the map to give you the size of a person relative to the Tor. You'll find there's a fair bit of work getting it sized right with just blocks. Fortunately UDK bsp is really easy to use.
I'm not sure what kind of lighting want, day night or twilight. I managed nice shadows using 2 lights: 1 dominantDirectional (gives shadows- with some settings changed) and 1 skylight (softens the shadows - more settings xd), so copy/ paste lighting out of my maps if you want. All you have to do then is brighten or darken the lights to your choice.
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