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Krieg, Frieden und Zombies

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poompoom500:
 :win: To N3Cr0,

Awesome work. Posted it to ModDB - http://www.moddb.com/games/krieg-frieden-und-zombies-project/news/improved-weapons-coding. WAIT TIL ModDB AUTHORIZES IT FIRST. Keep up the good work.

N3Cr0:
Just fixed most of all the bugs this night.
We are proceeding!

Snipe34:

--- Quote from: N3Cr0 on July 15, 2012, 00:46 ---Just fixed most of all the bugs this night.
We are proceeding!

--- End quote ---

KFZ is "proceeding" with your coding work at an exponential rate of knots :)  I mean, fast.   This encourages me to hurry along and try harder.  The code usually takes me ages of slow, painstaking, methodical mf work XD.  So thank n3cro!!

poompoom500:
 :busted: To Snipe34,

I was looking for that instruction that you gave me regarding the middle alignment view of the vehicles but I can't seem to find it. Will you please tell me how to align the vehicles to view in MIDDLE PERSPECTIVE please.

Also, please keep me updated on the codes of the weapons. Thanks dude. Peace, love  and sole!

Snipe34:

--- Quote from: poompoom500 on July 15, 2012, 11:12 --- :busted: To Snipe34,

I was looking for that instruction that you gave me regarding the middle alignment view of the vehicles but I can't seem to find it. Will you please tell me how to align the vehicles to view in MIDDLE PERSPECTIVE please.

Also, please keep me updated on the codes of the weapons. Thanks dude. Peace, love  and sole!

--- End quote ---

Weapons' codes were included in the file.

Sockets.  I can't really explain it any differently to the email but here it is again:

Right click "Fully Load" the vehicle file of the vehicle whose socket you want to move.

Open the skeletalmesh view of the vehicle.  Open SocketManager - keep SocketManager open.   Next, in the the 3d window the sockets will be purple.  Click the ViewSocket, which is what you want to move.  With ViewSocket selected move the socket to where you want it.  Close that browser and don't forget to save: Right click the vehicle file > Save.

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