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Krieg, Frieden und Zombies
poompoom500:
:cryface:
Those meshes are soooooo awesome I almost feel like crying. Will post them at KFZ modDB.
(SPOILER)
Posted new of the latest development at ModDB - http://www.moddb.com/games/krieg-frieden-und-zombies-project. Wait for the AUTHORIZATION!?!
[MiA]crazzy:
--- Quote from: Snipe34 on October 02, 2012, 23:25 ---I wanted an mg that wasn't an AK47, and Jyrki offered the ideal alternative. The RK95, similar to an AK in many ways, but not :)
wip - finishing the texturing and later starting the animation.
--- End quote ---
This looks much better than an AK-47.
Snipe34:
Thanks Pooom!
Yep Crazzy I agree now that you mention it, the RK is sleeker than the AK.
Distracting myself with the RK because I'm having problems with the 3p =3rd person view, the UDK animtree makes the anims do all kinds of stupid movements, but I'm learning.
Sweety: http://miasma.org/index.php/topic,413.135.html and "http://i.imgur.com/g5UcA.jpg" the new Winchester, again :)
[MiA]Sweety:
Nice, thanks Snipe :D
[MiA]crazzy:
Hey Snipe,
i got a question about the new anims.
Will the weapons be hold like in every Shooter, always aimed or will it be like we hold it like... idk right now... idled... (hope you know what i mean right now)[I'd prefer idling when not in use, but that is for sure harder to create]?
Edit :
I meant like always aimed:
or like 'idled' (if you can say so):
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