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Krieg, Frieden und Zombies

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Snipe34:
Hmmm, no replies and Raj reminded me this is a UT2004 forum, although I thought Miasma has sections but I'm obviously wrong.
I won't give anymore KFZ updates.

poompoom500:
 :ohno:


--- Quote ---I won't give anymore KFZ updates.
--- End quote ---

Oh, don't do that! Then I won't be inspired anymore. And as far as Raj, don't mind him. Just keep posting. Tell him I said so. You're posts are always a welcome news.

Jyrki:

--- Quote from: Snipe34 on February 03, 2013, 03:36 ---Hmmm, no replies and Raj reminded me this is a UT2004 forum, although I thought Miasma has sections but I'm obviously wrong.
I won't give anymore KFZ updates.

--- End quote ---

Oh come on Snipe... That bump mapping effect is really nice! Makes the maps look so much more detailed.

[MiA]Raj:
that is a nice wall

Snipe34:
Yes it's a lovely wall.

Have a coder last i heard... but he has an old machine and has taken part time work to get a new 1.

atm I'm learning interior mapping.  I dl the attachment on the page and copy/paste the material but it also involves an MIC or Material Instant Constant which I have to learn about.

Interior mapping is an optical illusion similar to parallax skies of UT2004 and other games where you place a skybox and it gives the illusion of distance and sky.  Joost van Dongen took parallax mapping a step further, which UDK have made available.  The buildings below are just flat boxes but when you're in the map below you can look in the windows and see the walls and floors of each room.  Interior walls and floors can be randomized so they don't all look the same.  Also in the map, the windows are shiny with bump maps and look realistic.

I definitely need to learn this because it offers so many other options - even a view out of a window for example.  And course, the obvious, saving the CPU.  With some square meshes and 4 textures minimum you could have a whole city.

http://udn.epicgames.com/Three/DevelopmentKitGemsInteriorMapping.html

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