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Krieg, Frieden und Zombies

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poompoom500:
 :itstime: Continuation,

Update on my KFZ map. Added Figure Heads.


UPATE: Got a new character for UDK. I wanted another one in the stead of the default Robot. Now, if I only know how to apply it to the engine.


Default UDK character - Robot. Press F for feign death to see your character.


Found another character from UT3zone and used it for UDK, Sponge Bob character.

Jyrki:

--- Quote from: Snipe34 on May 06, 2012, 05:41 ---
--- Quote from: Jyrki on May 06, 2012, 01:45 ---[Request] Finnish soldier with weapon RK95  ;D

--- End quote ---

Sure Jyrki

I found a few pics of the RK95 and I can use those.  If you also have some pics the bigger the better.  Face on close-ups - the handle, trigger, barrel etc, because the more detailed pics I have, the better the final gun will look.

Also the reload process.  Person holds it in right hand, and left hand changes mags?  The bolt is also left to cock it again?  Bolt when it fires goes back and forth, or not?  I guess the shell eject is on the right side.

i have the spec, 7.62 mm, folding stock etc etc, and 30 round mag.   That soldier in the pic, is that a 30 round mag?

You prefer iron sights or what kind of sights?  The RK comes with an optional flash damper, do you want that or open barrel?

And you want the soldier with his helmet?  I was thinking of special forces - so my solider mesh has a hat.  Finnish special forces, they would wear a hat, not a helmet?

Some insignia of Finland for the guy's shoulder, or chest or somewhere  to identify him as a soldier of your country.

--- End quote ---

Vid RK firing--> http://youtu.be/Wn2rBp7fWg0

Reloading happens as you said but bolt is at right side.
Iron sight is good and maybe tactical light?
I prefer soldier with helmet.
Insignia for the soldier is at left shoulder.

N3Cr0:
I did not try it because I don't have UT3, but I have read about a way to convert our old maps to UDK.

The old U2 Engine works with subtractive mapping, the U3 Eingine supports both: subtractive and additive mapping and UDK only additive mapping (which really sucks IMO).
It IS POSSIBLE to convert UT2k4 maps to UT3, using this tool: http://forums.epicgames.com/threads/588848-UT3-Converter2-0-25c-01-22-2012

Next step is to open the map with the UT3 editor and save the map as additive.
After that, just rename the map from .ut3 to .udk and you can edit it in UDK.

Snipe34:

--- Quote from: N3Cr0 on May 06, 2012, 14:25 ---It IS POSSIBLE to convert UT2k4 maps to UT3, using this tool: http://forums.epicgames.com/threads/588848-UT3-Converter2-0-25c-01-22-2012

Next step is to open the map with the UT3 editor and save the map as additive.
After that, just rename the map from .ut3 to .udk and you can edit it in UDK.

--- End quote ---

Very useful info N3cro, I have saved to file!
Hey poom, first map :)

Thanks Jyrki.  I will be making the RK95, not 92 is ok?  In the specs I read about a debate as to whether the bolt should be left or right.
Anyway, the bolt is right and in front of where you wrote 'Safety?'  So the solider has to reach over the gun using his left hand to cock the gun, ie: pull the bolt back?

Insignia, and on left shoulder, excellent!

Soldier with helmet, np.  You want the goggles on and with that black face mask?

N3Cr0:

--- Quote from: Snipe34 on May 06, 2012, 16:41 ---Thanks Jyrki.  I will be making the RK95, not 92 is ok?  In the specs I read about a debate as to whether the bolt should be left or right.
Anyway, the bolt is right and in front of where you wrote 'Safety?'  So the solider has to reach over the gun using his left hand to cock the gun, ie: pull the bolt back?

--- End quote ---

I haven't seen this weapon before, but once i shot with AKs (47 and 74 model, semi automatic trigger because of strong restrictions in Germany).
The Cog must be on the right side: The empty shell must always fly away from the rifleman. That's a safety issue.

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