Gaming Zone > All Things Gaming

Krieg, Frieden und Zombies

<< < (15/72) > >>

Jyrki:

--- Quote from: Snipe34 on May 06, 2012, 16:41 ---Thanks Jyrki.  I will be making the RK95, not 92 is ok?  In the specs I read about a debate as to whether the bolt should be left or right.
Anyway, the bolt is right and in front of where you wrote 'Safety?'  So the solider has to reach over the gun using his left hand to cock the gun, ie: pull the bolt back?

Insignia, and on left shoulder, excellent!

Soldier with helmet, np.  You want the goggles on and with that black face mask?

--- End quote ---

Any RK is fine theyre pretty much the same. ;)
Ah yea sorry... The reloading is --> you hold from the barrel grip with your left hand and change magazine/cock weapon with right hand.
Mask yes, googles can be on top of helmet or whatever is easier to make.
I found some closeup RK95 airsoft gun pics that can give you a hint what to do. --> http://www.pcb-airsoft.com/epages/PCB.sf/en_GB/?ViewObjectID=2429476

Snipe34:
reload with right hand makes it clear for me animating.  I saw a Finnish vid of soldier in war games with the RK, but not reloading.  But I noticed the bolt action and ejects.  They were also attaching small rocket nades.   Hoping I make that work as alt fire 3 ^^

Veica:
Glad to see progress.

poompoom500:
 :awman: Continuation,

Took a picture of KFZ Launch Dialog Box:

Snipe34:
@poom

I'm extending from UT3 code.  But many code samples I've seen extend from UDK, so essentially then they re-write UT3 code.  The better kinds of code samples, imho, extend from UT3.  If I could write code as easily as I'm writing this I would extend from UDK.

So essentially I'm using UT3, but with different meshes, special effects and maps.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version