Kreative Korner > Maps & Mapping

KF Map Help

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[MiA]Sweety:
To Nercro and Snipe: tanks for accepting my help and for asking me to collaborate to make new maps, i will do my best.

I can find scene, ambience and textures for the map based on Italy

I can do the art design part, you found the right person :D

Veica:

--- Quote from: [MiA]Raj on June 22, 2012, 07:03 ---I can write an actor or mutator if it's not a huge work, but what are you trying to do? I watched the video, just saw you riding.

--- End quote ---

In the video, the timer shows 1 zombie, then I kill it and it says 00:0-5 and then switches immediately to the next wave. Re-watch it and keep your eyes on the timer ;)

Snipe34:
Thanks for your offer of help, Sweety, it's much appreciated.

Mission map.  There will be tanks and vehicles to drive if you want to include them in your design.  I also learned how to make Physx breakables.  Walls - parts of buildings; statues, and vehicles can drive thru those and break them.  UDK breakables can't be broken by vehicle impact.

Making a map that runs as fast as possible is important.  You probably won't be making the map, only textures for it and asking for the static meshes to be made for it.  If possible try not to have too much detail in large open areas - although UDK have optimization options for those situations.

UDK texture sizes (all other games are the same or very similar) is multiples of 16x16; 16x32; 32x16 ...... 128x32; 256x256 <- is usually a reasonable size for most things, but 128x128 if better - if possible.  512x512 for extra clarity when there's fine detail.  But I would try 256x first before using 512.  1024x1024 is quite large - mainly for first person weapons and characters - 512x for third person weapons, or even 256x if possible.
2048x would only be used in exceptional circumstances.   Alpha textures for shine, reflections, bump maps and particle effects can double those sizes.

Some examples:
http://praliedutzel.wordpress.com/2012/02/26/tips-tricks-udk-performance-opt/
http://cg.tutsplus.com/tutorials/game-dev/quick-tip-optimizing-textures-in-unreal-development-kit/
http://www.udk.com/showcase-amazing-one-texture
http://forums.epicgames.com/threads/910041-How-to-optimize-my-map  exittoexist - see his 2nd to last post.  He made his tex all 1024x and is having speed problems.

So that you keep in the back of your mind, optimizing.  Unless the player is going to be looking closely at an object, use the smallest texture possible.

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